 | 2012 |
| 16 |  | Sarah Jane Delany,
Nicola Segata,
Brian Mac Namee:
Profiling instances in noise reduction.
Knowl.-Based Syst. 31: 28-40 (2012) |
| 2011 |
| 15 |  | Colm Sloan,
John D. Kelleher,
Brian Mac Namee:
Feasibility study of utility-directed behaviour for computer game agents.
Advances in Computer Entertainment Technology 2011: 5 |
| 14 |  | Patrick Lindstrom,
Brian Mac Namee,
Sarah Jane Delany:
Drift Detection Using Uncertainty Distribution Divergence.
ICDM Workshops 2011: 604-608 |
| 13 |  | John D. Kelleher,
Robert J. Ross,
Colm Sloan,
Brian Mac Namee:
The effect of occlusion on the semantics of projective spatial terms: a case study in grounding language in perception.
Cognitive Processing 12(1): 95-108 (2011) |
| 2010 |
| 12 |  | John D. Kelleher,
Brian Mac Namee,
Ielka van der Sluis,
Anja Belz,
Albert Gatt,
Alexander Koller:
INLG 2010 - Proceedings of the Sixth International Natural Language Generation Conference, July 7-9, 2010, Trim, Co. Meath, Ireland
The Association for Computer Linguistics 2010 |
| 11 |  | Patrick Lindstrom,
Sarah Jane Delany,
Brian Mac Namee:
Handling Concept Drift in a Text Data Stream Constrained by High Labelling Cost.
FLAIRS Conference 2010 |
| 10 |  | Rong Hu,
Brian Mac Namee,
Sarah Jane Delany:
Off to a Good Start: Using Clustering to Select the Initial Training Set in Active Learning.
FLAIRS Conference 2010 |
| 9 |  | Rong Hu,
Sarah Jane Delany,
Brian Mac Namee:
EGAL: Exploration Guided Active Learning for TCBR.
ICCBR 2010: 156-170 |
| 8 |  | Brian Mac Namee,
Sarah Jane Delany:
CBTV: Visualising Case Bases for Similarity Measure Design and Selection.
ICCBR 2010: 213-227 |
| 7 |  | Brian Mac Namee,
David Beaney,
Qingqing Dong:
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games.
Int. J. Computer Games Technology 2010: (2010) |
| 2009 |
| 6 |  | Nicholas Hanlon,
Brian Mac Namee,
John D. Kelleher:
Just Say It: An Evaluation of Speech Interfaces for Augmented Reality Design Applications.
AICS 2009: 134-143 |
| 5 |  | Kenneth Kennedy,
Brian Mac Namee,
Sarah Jane Delany:
Learning without Default: A Study of One-Class Classification and the Low-Default Portfolio Problem.
AICS 2009: 174-187 |
| 4 |  | David Beaney,
Brian Mac Namee:
Forked! A demonstration of physics realism in augmented reality.
ISMAR 2009: 171-172 |
| 3 |  | Brian Mac Namee,
Mark Dunne:
Widening the Evaluation Net.
IVA 2009: 525-526 |
| 2 |  | Brian Mac Namee:
Computer Graphics and Games, Agent Based Modeling in.
Encyclopedia of Complexity and Systems Science 2009: 1335-1352 |
| 2008 |
| 1 |  | Qian Zhang,
Rong Hu,
Brian Mac Namee,
Sarah Jane Delany:
Back to the Future: Knowledge Light Case Base Cookery.
ECCBR Workshops 2008: 239-248 |