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Lennart Nacke
List of publications from the DBLP Bibliography Server - FAQ
| 2012 | ||
|---|---|---|
| 25 | Kathrin Maria Gerling, Ian J. Livingston, Lennart Nacke, Regan L. Mandryk: Full-body motion-based game interaction for older adults. CHI 2012: 1873-1882 | |
| 24 | Pejman Mirza-Babaei, Lennart Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins: Biometric storyboards: visualising game user research data. CHI Extended Abstracts 2012: 2315-2320 | |
| 23 | Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt: Game user research. CHI Extended Abstracts 2012: 2679-2682 | |
| 22 | Lennart Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk: "I'm just here to play games": social dynamics and sociality in an online game site. CSCW 2012: 549-558 | |
| 21 | Elizabeth M. Bonsignore, Derek L. Hansen, Zachary O. Toups, Lennart E. Nacke, Anastasia Salter, Wayne G. Lutters: Mixed reality games. CSCW (Companion) 2012: 7-8 | |
| 2011 | ||
| 20 | Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk: Biofeedback game design: using direct and indirect physiological control to enhance game interaction. CHI 2011: 103-112 | |
| 19 | Sebastian Deterding, Miguel Sicart, Lennart Nacke, Kenton O'Hara, Dan Dixon: Gamification. using game-design elements in non-gaming contexts. CHI Extended Abstracts 2011: 2425-2428 | |
| 18 | Stephen H. Fairclough, Kiel Mark Gilleade, Lennart E. Nacke, Regan L. Mandryk: Brain and body interfaces: designing for meaningful interaction. CHI Extended Abstracts 2011: 65-68 | |
| 17 | Arnold M. Lund, Annuska Perkins, Sri Kurniawan, Lennart Nacke: Accessible games SIG. CHI Extended Abstracts 2011: 883-886 | |
| 16 | Lennart E. Nacke, Chris Bateman, Regan L. Mandryk: BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. ICEC 2011: 288-293 | |
| 15 | Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk: Influencing Experience: The Effects of Reading Game Reviews on Player Experience. ICEC 2011: 89-100 | |
| 14 | Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke: From game design elements to gamefulness: defining "gamification". MindTrek 2011: 9-15 | |
| 13 | David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk: Calibration games: making calibration tasks enjoyable by adding motivating game elements. UIST 2011: 403-412 | |
| 2010 | ||
| 12 | Sophie Stellmach, Lennart Nacke, Raimund Dachselt: 3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments. AVI 2010: 345-348 | |
| 11 | Audrey Girouard, Erin Treacy Solovey, Regan L. Mandryk, Desney S. Tan, Lennart Nacke, Robert J. K. Jacob: Brain, body and bytes: psychophysiological user interaction. CHI Extended Abstracts 2010: 4433-4436 | |
| 10 | Sophie Stellmach, Lennart Nacke, Raimund Dachselt: Advanced gaze visualizations for three-dimensional virtual environments. ETRA 2010: 109-112 | |
| 9 | Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen: Psychophysiological Correlations with Gameplay Experience Dimensions CoRR abs/1004.0243: (2010) | |
| 8 | Lennart E. Nacke, Craig A. Lindley: Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience CoRR abs/1004.0248: (2010) | |
| 7 | Lennart E. Nacke: From Playability to a Hierarchical Game Usability Model CoRR abs/1004.0256: (2010) | |
| 6 | Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt, Craig A. Lindley: Trends and Techniques in Visual Gaze Analysis CoRR abs/1004.0258: (2010) | |
| 5 | Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Craig A. Lindley: Gameplay experience in a gaze interaction game CoRR abs/1004.0259: (2010) | |
| 4 | Lennart Nacke, Anders Drachen, Stefan Göbel: Methods for Evaluating Gameplay Experience in a Serious Gaming Context. Int. J. Comp. Sci. Sport 9(2): (2010) | |
| 3 | Lennart E. Nacke, Mark N. Grimshaw, Craig A. Lindley: More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers 22(5): 336-343 (2010) | |
| 2008 | ||
| 2 | Lennart Nacke, Craig A. Lindley, Sophie Stellmach: Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. Fun and Games 2008: 150-157 | |
| 1 | Lennart Nacke, Craig A. Lindley: Flow and immersion in first-person shooters: measuring the player's gameplay experience. Future Play 2008: 81-88 | |
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