 | 2011 |
| 7 |  | Teruhisa Nakamura,
Nagisa Munekata,
Fumihiko Nakamura,
Tetsuo Ono,
Hitoshi Matsubara:
Universal Game Based on Traditional Children's Outdoor Games.
ICEC 2011: 59-64 |
| 2010 |
| 6 |  | Nagisa Munekata,
Teruhisa Nakamura,
Rei Tanaka,
Yusuke Domon,
Fumihiko Nakamura,
Hitoshi Matsubara:
A Biofeedback Game with Physical Actions.
ICEC 2010: 381-388 |
| 2007 |
| 5 |  | Nagisa Munekata,
Takanori Komatsu,
Hitoshi Matsubara:
Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience.
ICEC 2007: 363-373 |
| 2006 |
| 4 |  | Nagisa Munekata,
Naofumi Yoshida,
Shigeru Sakurazawa,
Yasuo Tsukahara,
Hitoshi Matsubara:
Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media.
ICEC 2006: 340-349 |
| 2004 |
| 3 |  | Shigeru Sakurazawa,
Naofumi Yoshida,
Nagisa Munekata:
Entertainment feature of a game using skin conductance response.
Advances in Computer Entertainment Technology 2004: 181-186 |
| 2 |  | Shigeru Sakurazawa,
Nagisa Munekata,
Naofumi Yoshida,
Yasuo Tsukahara,
Hitoshi Matsubara:
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself.
ICEC 2004: 345-350 |
| 2003 |
| 1 |  | Shigeru Sakurazawa,
Naofumi Yoshida,
Nagisa Munekata,
Asmi Omi,
Hideki Takeshima,
Hiromi Koto,
Kaori Gentsu,
Keita Kimura,
Kiyhiro Kawamura,
Masaki Miyamoto,
Ryota Arima,
Taiki Mori,
Tetsuya SekIya,
Toru Furukawa,
Yusuke Hashimoto,
Hiroshi Numata,
Junichi Akita,
Yasuo Tsukahara,
Hitoshi Matsubara:
A computer game using galvanic skin response.
ICEC 2003 |