 | 2012 |
| 9 |  | Liliya Korallo,
Nigel Foreman,
Stephen Boyd Davis,
Magnus Moar,
Mark Coulson:
Can multiple "spatial" virtual timelines convey the relatedness of chronological knowledge across parallel domains?
Computers & Education 58(2): 856-862 (2012) |
| 8 |  | Liliya Korallo,
Nigel Foreman,
Stephen Boyd Davis,
Magnus Moar,
Mark Coulson:
Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8-9 year old children?
Computers & Education 58(4): 1106-1116 (2012) |
| 7 |  | Martin Knöll,
Magnus Moar:
The Space of Digital Health Games.
Int. J. Comp. Sci. Sport 11(1): (2012) |
| 2011 |
| 6 |  | Martin Knöll,
Magnus Moar:
On the importance of locations in therapeutic serious games: Review on current health games and how they make use of the urban landscape.
PervasiveHealth 2011: 538-545 |
| 2008 |
| 5 |  | Nye Parry,
Helen Bendon,
Stephen Boyd Davis,
Magnus Moar:
Locating Drama: A Demonstration of Location-Aware Audio Drama.
ICIDS 2008: 41-43 |
| 2005 |
| 4 |  | Stephen Boyd Davis,
Magnus Moar,
John Cox,
Chris Riddoch,
Karl Cooke,
Rachel Jacobs,
Matt Watkins,
Richard Hull,
Tom Melamed:
'Ere be dragons: an interactive artwork.
ACM Multimedia 2005: 1059-1060 |
| 3 |  | Stephen Boyd Davis,
Magnus Moar:
The amateur creator.
Creativity & Cognition 2005: 158-165 |
| 2003 |
| 2 |  | Fiona Bailey,
Magnus Moar:
The VERTEX project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom.
Computers & Graphics 27(3): 353-359 (2003) |
| 2001 |
| 1 |  | Magnus Moar,
Fiona Bailey:
Children's Creation of Shared 3D Worlds.
Digital Content Creation 2001: 304-315 |