 | 2012 |
| 25 |  | Manfred Lau,
Masaki Hirose,
Akira Ohgawara,
Jun Mitani,
Takeo Igarashi:
Situated modeling: a shape-stamping interface with tangible primitives.
Tangible and Embedded Interaction 2012: 275-282 |
| 24 |  | Amy Wibowo,
Daisuke Sakamoto,
Jun Mitani,
Takeo Igarashi:
DressUp: a 3D interface for clothing design with a physical mannequin.
Tangible and Embedded Interaction 2012: 99-102 |
| 2011 |
| 23 |  | Manfred Lau,
Jun Mitani,
Takeo Igarashi:
Automatic learning of pushing strategy for delivery of irregular-shaped objects.
ICRA 2011: 3733-3738 |
| 22 |  | Myung Geol Choi,
Kyungyong Yang,
Jehee Lee,
Jun Mitani,
Takeo Igarashi:
Motion comics: visualization, browsing and searching of human motion data.
SIGGRAPH Talks 2011: 27 |
| 21 |  | Masaki Hirose,
Jun Mitani,
Yoshihiro Kanamori,
Yukio Fukui:
An Interactive Design System for Sphericon-Based Geometric Toys Using Conical Voxels.
Smart Graphics 2011: 37-47 |
| 20 |  | Greg Saul,
Manfred Lau,
Jun Mitani,
Takeo Igarashi:
SketchChair studio TEI2011.
Tangible and Embedded Interaction 2011: 357-360 |
| 19 |  | Greg Saul,
Manfred Lau,
Jun Mitani,
Takeo Igarashi:
SketchChair: an all-in-one chair design system for end users.
Tangible and Embedded Interaction 2011: 73-80 |
| 18 |  | Manfred Lau,
Akira Ohgawara,
Jun Mitani,
Takeo Igarashi:
Converting 3D furniture models to fabricatable parts and connectors.
ACM Trans. Graph. 30(4): 85 (2011) |
| 17 |  | Nobuyuki Umetani,
Kenshi Takayama,
Jun Mitani,
Takeo Igarashi:
A Responsive Finite Element Method to Aid Interactive Geometric Modeling.
IEEE Computer Graphics and Applications 31(5): 43-53 (2011) |
| 16 |  | Satoshi Iizuka,
Yuki Endo,
Jun Mitani,
Yoshihiro Kanamori,
Yukio Fukui:
An interactive design system for pop-up cards with a physical simulation.
The Visual Computer 27(6-8): 605-612 (2011) |
| 2010 |
| 15 |  | Juncong Lin,
Takeo Igarashi,
Jun Mitani,
Greg Saul:
A Sketching Interface for Sitting-Pose Design.
SBM 2010: 111-118 |
| 14 |  | Manfred Lau,
Greg Saul,
Jun Mitani,
Takeo Igarashi:
Modeling-in-Context: User Design of Complementary Objects with a Single Photo.
SBM 2010: 17-24 |
| 13 |  | Yuki Endo,
Yoshihiro Kanamori,
Jun Mitani,
Yukio Fukui:
An Interactive Design System for Water Flow Stains on Outdoor Images.
Smart Graphics 2010: 160-171 |
| 12 |  | Karl D. D. Willis,
Juncong Lin,
Jun Mitani,
Takeo Igarashi:
Spatial sketch: bridging between movement & fabrication.
Tangible and Embedded Interaction 2010: 5-12 |
| 11 |  | Takeo Igarashi,
Jun Mitani:
Apparent layer operations for the manipulation of deformable objects.
ACM Trans. Graph. 29(4): (2010) |
| 10 |  | Zhenbao Liu,
Jun Mitani,
Yukio Fukui,
Seiichi Nishihara:
A 3D shape classifier with neural network supervision.
IJCAT 38(1/2/3): 134-143 (2010) |
| 9 |  | Zhenbao Liu,
Zhongsheng Wang,
Cunbao Ma,
Chao Zhang,
Jun Mitani,
Yukio Fukui:
Shape alignment and shape orientation analysis-based 3D shape retrieval system.
Multimedia Syst. 16(4-5): 319-333 (2010) |
| 2009 |
| 8 |  | Yohsuke Furuta,
Jun Mitani,
Yukio Fukui:
A Rendering Method for 3D Origami Models Using Face Overlapping Relations.
Smart Graphics 2009: 193-202 |
| 7 |  | Yoitsu Takahashi,
Noriya Hayashimoto,
Yoshihiro Kanamori,
Jun Mitani,
Yukio Fukui,
Seiichi Nishihara:
Generating a shoe last shape using Laplacian deformation.
VRCAI 2009: 273-274 |
| 2008 |
| 6 |  | Zhenbao Liu,
Jun Mitani,
Yukio Fukui,
Seiichi Nishihara:
Multiresolution wavelet analysis of shape orientation for 3d shape retrieval.
Multimedia Information Retrieval 2008: 403-410 |
| 5 |  | Zhenbao Liu,
Jun Mitani,
Yukio Fukui,
Seiichi Nishihara:
A New 3D Shape Retrieval Method Using Spherical Healpix.
JIP 16: 190-200 (2008) |
| 2004 |
| 4 |  | Jun Mitani,
Hiromasa Suzuki:
Computer Aided Design for Origamic Architecture Models with Polygonal Representation.
Computer Graphics International 2004: 93-99 |
| 3 |  | Jun Mitani,
Hiromasa Suzuki:
Making papercraft toys from meshes using strip-based approximate unfolding.
ACM Trans. Graph. 23(3): 259-263 (2004) |
| 2000 |
| 2 |  | Jun Mitani,
Hiromasa Suzuki,
Fumihiko Kimura:
3D Sketch: Sketch-based Model Reconstruction and Rendering.
Workshop on Geometric Modeling 2000: 85-98 |
| 1999 |
| 1 |  | Takashi Kanai,
Hiromasa Suzuki,
Jun Mitani,
Fumihiko Kimura:
Interactive Mesh Fusion Based on Local 3D Metamorphosis.
Graphics Interface 1999: 148-156 |