 | 2007 |
| 8 |  | Ryan E. Leigh,
Sushil J. Louis,
Chris Miles:
Using a Genetic Algorithm to Explore A*-like Pathfinding Algorithms.
CIG 2007: 72-79 |
| 7 |  | Chris Miles,
Juan C. Quiroz,
Ryan E. Leigh,
Sushil J. Louis:
Co-Evolving Influence Map Tree Based Strategy Game Players.
CIG 2007: 88-95 |
| 6 |  | Monica N. Nicolescu,
Ryan E. Leigh,
Adam Olenderski,
Sushil J. Louis,
Sergiu Dascalu,
Chris Miles,
Juan C. Quiroz,
Ryan Aleson:
A Training Simulation System with Realistic Autonomous Ship Control.
Computational Intelligence 23(4): 497-516 (2007) |
| 2006 |
| 5 |  | Chris Miles,
Sushil J. Louis:
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players.
CIG 2006: 75-82 |
| 2005 |
| 4 |  | Chris Miles,
Sushil J. Louis:
Case-Injection Improves Response Time for a Real-Time Strategy Game.
CIG 2005 |
| 3 |  | Ryan E. Leigh,
Tony Morelli,
Sushil J. Louis,
Monica N. Nicolescu,
Chris Miles:
Finding attack strategies for predator swarms using genetic algorithms.
Congress on Evolutionary Computation 2005: 2422-2428 |
| 2 |  | Sushil J. Louis,
Chris Miles:
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI.
ICCBR Workshops 2005: 193-205 |
| 2004 |
| 1 |  | Chris Miles,
Sushil J. Louis,
Rich Drewes:
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms.
GECCO (1) 2004: 1365-1376 |