 | 2010 |
| 7 |  | Damien Marshall,
Séamus McLoone,
Tomás Ward:
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications.
TOMCCAP 6(4): 30 (2010) |
| 2008 |
| 6 |  | Dave Roberts,
Rob Aspin,
Damien Marshall,
Séamus McLoone,
Declan Delaney,
Tomás Ward:
Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation.
Simulation 84(5): 239-256 (2008) |
| 2006 |
| 5 |  | Damien Marshall,
Séamus McLoone,
David J. Roberts,
Declan Delaney,
Tomás Ward:
Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics.
DS-RT 2006: 77-84 |
| 4 |  | Damien Marshall,
Séamus McLoone,
Declan Delaney,
Tomás Ward:
Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications.
DS-RT 2006: 85-94 |
| 3 |  | Damien Marshall,
Tomás Ward,
Séamus McLoone:
From chasing dots to reading minds: the past, present, and future of video game interaction.
ACM Crossroads 13(2): 10 (2006) |
| 2005 |
| 2 |  | David J. Roberts,
Damien Marshall,
Rob Aspin,
Séamus McLoone,
Declan Delaney,
Tomás Ward:
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation.
DS-RT 2005: 195-202 |
| 2004 |
| 1 |  | Damien Marshall,
Declan Delaney,
Séamus McLoone,
Tomás Ward:
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application.
DS-RT 2004: 210-213 |