 | 2011 |
| 9 |  | Dennis Maciuszek,
Alke Martens:
Cognitive tasks and collaborative agents for microadaptive game activities.
ECCE 2011: 271-272 |
| 8 |  | Alexander Neef,
Dennis Maciuszek,
Alke Martens:
Mapping Business Simulation Games to a Component Architecture.
ICALT 2011: 366-368 |
| 7 |  | Dennis Maciuszek,
Sebastian Ladhoff,
Alke Martens:
Content Design Patterns for Game-Based Learning.
IJGBL 1(3): 65-82 (2011) |
| 2009 |
| 6 |  | Dennis Maciuszek,
Alke Martens:
Virtuelle Labore als Simulationsspiele.
GI Jahrestagung 2009: 1965-1979 |
| 5 |  | Raphael Zender,
Ulrike Lucke,
Dennis Maciuszek,
Alke Martens:
Interconnection of game worlds and physical environments in educational settings.
NETGAMES 2009: 1-2 |
| 2005 |
| 4 |  | Dennis Maciuszek,
Johan Aberg,
Nahid Shahmehri:
What help do older people need?: constructing a functional design space of electronic assistive technology applications.
ASSETS 2005: 4-11 |
| 2004 |
| 3 |  | Paul Cuddihy,
Roderick T. Hinman,
Al-Thaddeus Avestruz,
Elmer C. Lupton,
Gary Livshin,
John I. Rodriguez,
Steven B. Leeb,
Corinne M. Clark,
Kathy J. Horvath,
Ladislav Volicer,
Björn Landfeldt,
Judy Kay,
Robert Kummerfeld,
Aaron J. Quigley,
David West,
Trent Apted,
Gavin Sinclair,
David J. Haniff,
Roy Kalawsky,
David Atkins,
Martin Lewin,
Steve J. Brown,
Nahid Shahmehri,
Johan Aberg,
Dennis Maciuszek,
Ioan Chisalita:
Successful Aging.
IEEE Pervasive Computing 3(2): 48-50 (2004) |
| 2001 |
| 2 |  | Johan Aberg,
Nahid Shahmehri,
Dennis Maciuszek:
User modelling for live help systems: initial results.
ACM Conference on Electronic Commerce 2001: 194-197 |
| 1 |  | Johan Aberg,
Nahid Shahmehri,
Dennis Maciuszek:
User Modelling for Live Help Systems.
WELCOM 2001: 164-179 |