 | 2011 |
| 15 |  | Wan-Chun Ma,
Graham Fyffe,
Paul E. Debevec:
Optimized local blendshape mapping for facial motion retargeting.
SIGGRAPH Talks 2011: 58 |
| 14 |  | Graham Fyffe,
Tim Hawkins,
Chris Watts,
Wan-Chun Ma,
Paul E. Debevec:
Comprehensive Facial Performance Capture.
Comput. Graph. Forum 30(2): 425-434 (2011) |
| 13 |  | Ko-Yun Liu,
Wan-Chun Ma,
Chun-Fa Chang,
Chuan-Chang Wang,
Paul E. Debevec:
A framework for locally retargeting and rendering facial performance.
Journal of Visualization and Computer Animation 22(2-3): 159-167 (2011) |
| 2010 |
| 12 |  | Ying-Chieh Chen,
Chun-Fa Chang,
Wan-Chun Ma:
Asynchronous rendering.
SI3D 2010 |
| 11 |  | Oleg Alexander,
M. Rogers,
W. Lambeth,
Jen-Yuan Chiang,
Wan-Chun Ma,
Chuan-Chang Wang,
Paul E. Debevec:
The Digital Emily Project: Achieving a Photorealistic Digital Actor.
IEEE Computer Graphics and Applications 30(4): 20-31 (2010) |
| 2008 |
| 10 |  | Wan-Chun Ma,
Andrew Jones,
Jen-Yuan Chiang,
Tim Hawkins,
Sune Frederiksen,
Pieter Peers,
Marko Vukovic,
Ming Ouhyoung,
Paul E. Debevec:
Facial performance synthesis using deformation-driven polynomial displacement maps.
ACM Trans. Graph. 27(5): 121 (2008) |
| 2007 |
| 9 |  | Wan-Chun Ma,
Tim Hawkins,
Pieter Peers,
Charles-Felix Chabert,
Malte Weiss,
Paul E. Debevec:
Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination.
Rendering Techniques 2007: 183-194 |
| 2006 |
| 8 |  | Per Einarsson,
Charles-Felix Chabert,
Andrew Jones,
Wan-Chun Ma,
Bruce Lamond,
Tim Hawkins,
Mark T. Bolas,
Sebastian Sylwan,
Paul E. Debevec:
Relighting Human Locomotion with Flowed Reflectance Fields.
Rendering Techniques 2006: 183-194 |
| 7 |  | Fu-Che Wu,
Wan-Chun Ma,
Rung-Huei Liang,
Bing-Yu Chen,
Ming Ouhyoung:
Domain connected graph: the skeleton of a closed 3D shape for animation.
The Visual Computer 22(2): 117-135 (2006) |
| 6 |  | Wan-Chun Ma,
Chun-Tse Hsiao,
Ken-Yi Lee,
Yung-Yu Chuang,
Bing-Yu Chen:
Real-time triple product relighting using spherical local-frame parameterization.
The Visual Computer 22(9-11): 682-692 (2006) |
| 2005 |
| 5 |  | Wan-Chun Ma,
Sung-Hsiang Chao,
Yu-Ting Tseng,
Yung-Yu Chuang,
Chun-Fa Chang,
Bing-Yu Chen,
Ming Ouhyoung:
Level-of-detail representation of bidirectional texture functions for real-time rendering.
SI3D 2005: 187-194 |
| 2004 |
| 4 |  | Wan-Chun Ma,
Sung-Hsiang Chao,
Bing-Yu Chen,
Chun-Fa Chang,
Ming Ouhyoung,
Tomoyuki Nishita:
An efficient representation of complex materials for real-time rendering.
VRST 2004: 150-153 |
| 2003 |
| 3 |  | Pin-Chou Liu,
Fu-Che Wu,
Wan-Chun Ma,
Rung-Huei Liang,
Ming Ouhyoung:
Automatic Animation Skeleton Construction Using Repulsive Force Field.
Pacific Conference on Computer Graphics and Applications 2003: 409-413 |
| 2 |  | Wan-Chun Ma,
Fu-Che Wu,
Ming Ouhyoung:
Skeleton Extraction of 3D Objects with Radial Basis Functions.
Shape Modeling International 2003: 207-215, 295 |
| 2002 |
| 1 |  | Wan-Chun Ma,
Chia-Lin Yang:
Using Intel Streaming SIMD Extensions for 3D Geometry Processing.
IEEE Pacific Rim Conference on Multimedia 2002: 1080-1087 |