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University of Alberta, Canada
List of publications from the DBLP Bibliography Server - FAQother persons with the same name:
| 2012 | ||
|---|---|---|
| 50 | David Silver, Richard S. Sutton, Martin Müller: Temporal-difference search in computer Go. Machine Learning 87(2): 183-219 (2012) | |
| 2011 | ||
| 49 | Fan Xie, Hootan Nakhost, Martin Müller: A Local Monte Carlo Tree Search Approach in Deterministic Planning. AAAI 2011 | |
| 48 | Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer: Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators CoRR abs/1109.2154: (2011) | |
| 2010 | ||
| 47 | David Tom, Martin Müller: Computational Experiments with the RAVE Heuristic. Computers and Games 2010: 69-80 | |
| 46 | Neil Burch, Robert C. Holte, Martin Müller, David O'Connell, Jonathan Schaeffer: Automating Layouts of Sewers in Subdivisions. ECAI 2010: 655-660 | |
| 45 | Hootan Nakhost, Martin Müller: Action Elimination and Plan Neighborhood Graph Search: Two Algorithms for Plan Improvement. ICAPS 2010: 121-128 | |
| 44 | Hootan Nakhost, Jörg Hoffmann, Martin Müller: Improving Local Search for Resource-Constrained Planning. SOCS 2010 | |
| 43 | Chang-Shing Lee, Martin Müller, Olivier Teytaud: Special Issue on Monte Carlo Techniques and Computer Go. IEEE Trans. Comput. Intellig. and AI in Games 2(4): 225-228 (2010) | |
| 42 | Markus Enzenberger, Martin Müller, B. Arneson, R. Segal: Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search. IEEE Trans. Comput. Intellig. and AI in Games 2(4): 259-270 (2010) | |
| 2009 | ||
| 41 | Markus Enzenberger, Martin Müller: A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm. ACG 2009: 14-20 | |
| 40 | David Tom, Martin Müller: A Study of UCT and Its Enhancements in an Artificial Game. ACG 2009: 55-64 | |
| 39 | Hootan Nakhost, Martin Müller: Monte-Carlo Exploration for Deterministic Planning. IJCAI 2009: 1766-1771 | |
| 2008 | ||
| 38 | Xiaozhen Niu, Martin Müller: An Improved Safety Solver in Go Using Partial Regions. Computers and Games 2008: 102-112 | |
| 37 | Akihiro Kishimoto, Martin Müller: About the Completeness of Depth-First Proof-Number Search. Computers and Games 2008: 146-156 | |
| 36 | Ling Zhao, Martin Müller: Using Artificial Boundaries in the Game of Go. Computers and Games 2008: 81-91 | |
| 35 | David Silver, Richard S. Sutton, Martin Müller: Sample-based learning and search with permanent and transient memories. ICML 2008: 968-975 | |
| 2007 | ||
| 34 | David Silver, Richard S. Sutton, Martin Müller: Reinforcement Learning of Local Shape in the Game of Go. IJCAI 2007: 1053-1058 | |
| 33 | Adi Botea, Martin Müller, Jonathan Schaeffer: Fast Planning with Iterative Macros. IJCAI 2007: 1828-1833 | |
| 32 | Kazuki Yoshizoe, Akihiro Kishimoto, Martin Müller: Lambda Depth-First Proof Number Search and Its Application to Go. IJCAI 2007: 2404-2409 | |
| 2006 | ||
| 31 | Ling Zhao, Martin Müller: Solving Probabilistic Combinatorial Games. ACG 2006: 225-238 | |
| 30 | Xiaozhen Niu, Akihiro Kishimoto, Martin Müller: Recognizing Seki in Computer Go. ACG 2006: 88-103 | |
| 29 | Xiaozhen Niu, Martin Müller: An Open Boundary Safety-of-Territory Solver for the Game of Go. Computers and Games 2006: 37-49 | |
| 2005 | ||
| 28 | Akihiro Kishimoto, Martin Müller: Search versus Knowledge for Solving Life and Death Problems in Go. AAAI 2005: 1374-1379 | |
| 27 | Akihiro Kishimoto, Martin Müller: Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in Go. CIG 2005 | |
| 26 | Adi Botea, Martin Müller, Jonathan Schaeffer: Learning Partial-Order Macros from Solutions. ICAPS 2005: 231-240 | |
| 25 | Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller, Robert Lake, Paul Lu, Steve Sutphen: Solving Checkers. IJCAI 2005: 292-297 | |
| 24 | Akihiro Kishimoto, Martin Müller: A solution to the GHI problem for depth-first proof-number search. Inf. Sci. 175(4): 296-314 (2005) | |
| 23 | Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer: Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. J. Artif. Intell. Res. (JAIR) 24: 581-621 (2005) | |
| 2004 | ||
| 22 | Akihiro Kishimoto, Martin Müller: A General Solution to the Graph History Interaction Problem. AAAI 2004: 644-649 | |
| 21 | Martin Müller, Markus Enzenberger, Jonathan Schaeffer: Temperature Discovery Search. AAAI 2004: 658-663 | |
| 20 | Martin Müller, Zhichao Li: Locally Informed Global Search for Sums of Combinatorial Games. Computers and Games 2004: 273-284 | |
| 19 | Xiaozhen Niu, Martin Müller: An Improved Safety Solver for Computer Go. Computers and Games 2004: 97-112 | |
| 18 | Adi Botea, Martin Müller, Jonathan Schaeffer: Using Component Abstraction for Automatic Generation of Macro-Actions. ICAPS 2004: 181-190 | |
| 17 | Ling Zhao, Martin Müller: Game-SAT: A Preliminary Report. SAT 2004 | |
| 16 | Jianjun Zhou, Martin Müller: Solving Systems of Difference Constraints Incrementally with Bidirectional Search. Algorithmica 39(3): 255-274 (2004) | |
| 2003 | ||
| 15 | Jonathan Schaeffer, Martin Müller, Yngvi Björnsson: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers Springer 2003 | |
| 14 | Akihiro Kishimoto, Martin Müller: DF-PN in Go: An Application to the One-Eye Problem. ACG 2003: 125-142 | |
| 13 | Jianjun Zhou, Martin Müller: Depth-First Discovery Algorithm for incremental topological sorting of directed acyclic graphs. Inf. Process. Lett. 88(4): 195-200 (2003) | |
| 12 | Martin Müller: Conditional combinatorial games and their application to analyzing capturing races in Go. Inf. Sci. 154(3-4): 189-202 (2003) | |
| 2002 | ||
| 11 | Adi Botea, Martin Müller, Jonathan Schaeffer: Using Abstraction for Planning in Sokoban. Computers and Games 2002: 360-375 | |
| 10 | Martin Müller: Proof-Set Search. Computers and Games 2002: 88-107 | |
| 9 | Martin Müller: A Generalized Framework for Analyzing Capturing Races in Go. JCIS 2002: 469-472 | |
| 8 | Martin Müller: Computer Go. Artif. Intell. 134(1-2): 145-179 (2002) | |
| 7 | Martin Müller: Position Evaluation in Computer Go. ICGA Journal 25(4): 219-228 (2002) | |
| 2001 | ||
| 6 | Martin Müller: Partial order bounding: A new approach to evaluation in game tree search. Artif. Intell. 129(1-2): 279-311 (2001) | |
| 5 | Martin Müller: Global and local game tree search. Inf. Sci. 135(3-4): 187-206 (2001) | |
| 2000 | ||
| 4 | Martin Müller: Review: Computer Go 1984-2000. Computers and Games 2000: 405-413 | |
| 1999 | ||
| 3 | Martin Müller: Decomposition Search: A Combinatorial Games Approach to Game Tree Search, with Applications to Solving Go Endgames. IJCAI 1999: 578-583 | |
| 1998 | ||
| 2 | Martin Müller: Computer Go: A Research Agenda. Computers and Games 1998: 252-264 | |
| 1991 | ||
| 1 | Anders Kierulf, Ralph Gasser, Peter M. Geiser, Martin Müller, Jürg Nievergelt, Christoph Wirth: Every Interactive System Evolves into Hyperspace: The Case of the Smart Game Board. Hypertext/Hypermedia 1991: 174-180 | |
| 1 | B. Arneson | [42] |
| 2 | Yngvi Björnsson | [15] [25] |
| 3 | Adi Botea | [11] [18] [23] [26] [33] [48] |
| 4 | Neil Burch | [25] [46] |
| 5 | Markus Enzenberger | [21] [23] [41] [42] [48] |
| 6 | Ralph Gasser | [1] |
| 7 | Peter M. Geiser | [1] |
| 8 | Jörg Hoffmann | [44] |
| 9 | Robert C. Holte (Robert Holte) | [46] |
| 10 | Anders Kierulf | [1] |
| 11 | Akihiro Kishimoto | [14] [22] [24] [25] [27] [28] [30] [32] [37] |
| 12 | Robert Lake | [25] |
| 13 | Chang-Shing Lee | [43] |
| 14 | Zhichao Li | [20] |
| 15 | Paul Lu | [25] |
| 16 | Hootan Nakhost | [39] [44] [45] [49] |
| 17 | Jürg Nievergelt | [1] |
| 18 | Xiaozhen Niu | [19] [29] [30] [38] |
| 19 | David O'Connell | [46] |
| 20 | Jonathan Schaeffer | [11] [15] [18] [21] [23] [25] [26] [33] [46] [48] |
| 21 | R. Segal | [42] |
| 22 | David Silver | [34] [35] [50] |
| 23 | Steve Sutphen | [25] |
| 24 | Richard S. Sutton | [34] [35] [50] |
| 25 | Olivier Teytaud | [43] |
| 26 | David Tom | [40] [47] |
| 27 | Christoph Wirth | [1] |
| 28 | Fan Xie | [49] |
| 29 | Kazuki Yoshizoe | [32] |
| 30 | Ling Zhao | [17] [31] [36] |
| 31 | Jianjun Zhou | [13] [16] |
Colors in the list of coauthors
Last update Sun Jun 3 16:06:10 2012 CET by the DBLP Team —
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