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Martin Müller Home Page Coauthor index pubzone.org

University of Alberta, Canada

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DBLP keys2012
50Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDavid Silver, Richard S. Sutton, Martin Müller: Temporal-difference search in computer Go. Machine Learning 87(2): 183-219 (2012)
2011
49Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLFan Xie, Hootan Nakhost, Martin Müller: A Local Monte Carlo Tree Search Approach in Deterministic Planning. AAAI 2011
48Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAdi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer: Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators CoRR abs/1109.2154: (2011)
2010
47Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDavid Tom, Martin Müller: Computational Experiments with the RAVE Heuristic. Computers and Games 2010: 69-80
46Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLNeil Burch, Robert C. Holte, Martin Müller, David O'Connell, Jonathan Schaeffer: Automating Layouts of Sewers in Subdivisions. ECAI 2010: 655-660
45Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLHootan Nakhost, Martin Müller: Action Elimination and Plan Neighborhood Graph Search: Two Algorithms for Plan Improvement. ICAPS 2010: 121-128
44Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLHootan Nakhost, Jörg Hoffmann, Martin Müller: Improving Local Search for Resource-Constrained Planning. SOCS 2010
43Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLChang-Shing Lee, Martin Müller, Olivier Teytaud: Special Issue on Monte Carlo Techniques and Computer Go. IEEE Trans. Comput. Intellig. and AI in Games 2(4): 225-228 (2010)
42Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMarkus Enzenberger, Martin Müller, B. Arneson, R. Segal: Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search. IEEE Trans. Comput. Intellig. and AI in Games 2(4): 259-270 (2010)
2009
41Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMarkus Enzenberger, Martin Müller: A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm. ACG 2009: 14-20
40Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDavid Tom, Martin Müller: A Study of UCT and Its Enhancements in an Artificial Game. ACG 2009: 55-64
39Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLHootan Nakhost, Martin Müller: Monte-Carlo Exploration for Deterministic Planning. IJCAI 2009: 1766-1771
2008
38Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLXiaozhen Niu, Martin Müller: An Improved Safety Solver in Go Using Partial Regions. Computers and Games 2008: 102-112
37Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAkihiro Kishimoto, Martin Müller: About the Completeness of Depth-First Proof-Number Search. Computers and Games 2008: 146-156
36Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLing Zhao, Martin Müller: Using Artificial Boundaries in the Game of Go. Computers and Games 2008: 81-91
35Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDavid Silver, Richard S. Sutton, Martin Müller: Sample-based learning and search with permanent and transient memories. ICML 2008: 968-975
2007
34Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDavid Silver, Richard S. Sutton, Martin Müller: Reinforcement Learning of Local Shape in the Game of Go. IJCAI 2007: 1053-1058
33Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAdi Botea, Martin Müller, Jonathan Schaeffer: Fast Planning with Iterative Macros. IJCAI 2007: 1828-1833
32Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLKazuki Yoshizoe, Akihiro Kishimoto, Martin Müller: Lambda Depth-First Proof Number Search and Its Application to Go. IJCAI 2007: 2404-2409
2006
31Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLing Zhao, Martin Müller: Solving Probabilistic Combinatorial Games. ACG 2006: 225-238
30Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLXiaozhen Niu, Akihiro Kishimoto, Martin Müller: Recognizing Seki in Computer Go. ACG 2006: 88-103
29Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLXiaozhen Niu, Martin Müller: An Open Boundary Safety-of-Territory Solver for the Game of Go. Computers and Games 2006: 37-49
2005
28no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAkihiro Kishimoto, Martin Müller: Search versus Knowledge for Solving Life and Death Problems in Go. AAAI 2005: 1374-1379
27Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAkihiro Kishimoto, Martin Müller: Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in Go. CIG 2005
26no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAdi Botea, Martin Müller, Jonathan Schaeffer: Learning Partial-Order Macros from Solutions. ICAPS 2005: 231-240
25Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller, Robert Lake, Paul Lu, Steve Sutphen: Solving Checkers. IJCAI 2005: 292-297
24Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAkihiro Kishimoto, Martin Müller: A solution to the GHI problem for depth-first proof-number search. Inf. Sci. 175(4): 296-314 (2005)
23Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAdi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer: Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. J. Artif. Intell. Res. (JAIR) 24: 581-621 (2005)
2004
22no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAkihiro Kishimoto, Martin Müller: A General Solution to the Graph History Interaction Problem. AAAI 2004: 644-649
21no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller, Markus Enzenberger, Jonathan Schaeffer: Temperature Discovery Search. AAAI 2004: 658-663
20Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller, Zhichao Li: Locally Informed Global Search for Sums of Combinatorial Games. Computers and Games 2004: 273-284
19Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLXiaozhen Niu, Martin Müller: An Improved Safety Solver for Computer Go. Computers and Games 2004: 97-112
18no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAdi Botea, Martin Müller, Jonathan Schaeffer: Using Component Abstraction for Automatic Generation of Macro-Actions. ICAPS 2004: 181-190
17Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLing Zhao, Martin Müller: Game-SAT: A Preliminary Report. SAT 2004
16Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJianjun Zhou, Martin Müller: Solving Systems of Difference Constraints Incrementally with Bidirectional Search. Algorithmica 39(3): 255-274 (2004)
2003
15no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJonathan Schaeffer, Martin Müller, Yngvi Björnsson: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers Springer 2003
14no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAkihiro Kishimoto, Martin Müller: DF-PN in Go: An Application to the One-Eye Problem. ACG 2003: 125-142
13Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLJianjun Zhou, Martin Müller: Depth-First Discovery Algorithm for incremental topological sorting of directed acyclic graphs. Inf. Process. Lett. 88(4): 195-200 (2003)
12Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller: Conditional combinatorial games and their application to analyzing capturing races in Go. Inf. Sci. 154(3-4): 189-202 (2003)
2002
11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAdi Botea, Martin Müller, Jonathan Schaeffer: Using Abstraction for Planning in Sokoban. Computers and Games 2002: 360-375
10Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller: Proof-Set Search. Computers and Games 2002: 88-107
9no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller: A Generalized Framework for Analyzing Capturing Races in Go. JCIS 2002: 469-472
8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller: Computer Go. Artif. Intell. 134(1-2): 145-179 (2002)
7no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller: Position Evaluation in Computer Go. ICGA Journal 25(4): 219-228 (2002)
2001
6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller: Partial order bounding: A new approach to evaluation in game tree search. Artif. Intell. 129(1-2): 279-311 (2001)
5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller: Global and local game tree search. Inf. Sci. 135(3-4): 187-206 (2001)
2000
4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller: Review: Computer Go 1984-2000. Computers and Games 2000: 405-413
1999
3no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller: Decomposition Search: A Combinatorial Games Approach to Game Tree Search, with Applications to Solving Go Endgames. IJCAI 1999: 578-583
1998
2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMartin Müller: Computer Go: A Research Agenda. Computers and Games 1998: 252-264
1991
1no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAnders Kierulf, Ralph Gasser, Peter M. Geiser, Martin Müller, Jürg Nievergelt, Christoph Wirth: Every Interactive System Evolves into Hyperspace: The Case of the Smart Game Board. Hypertext/Hypermedia 1991: 174-180

Coauthor Index

1B. Arneson [42]
2Yngvi Björnsson [15] [25]
3Adi Botea [11] [18] [23] [26] [33] [48]
4Neil Burch [25] [46]
5Markus Enzenberger [21] [23] [41] [42] [48]
6Ralph Gasser [1]
7Peter M. Geiser [1]
8Jörg Hoffmann [44]
9Robert C. Holte (Robert Holte) [46]
10Anders Kierulf [1]
11Akihiro Kishimoto [14] [22] [24] [25] [27] [28] [30] [32] [37]
12Robert Lake [25]
13Chang-Shing Lee [43]
14Zhichao Li [20]
15Paul Lu [25]
16Hootan Nakhost [39] [44] [45] [49]
17Jürg Nievergelt [1]
18Xiaozhen Niu [19] [29] [30] [38]
19David O'Connell [46]
20Jonathan Schaeffer [11] [15] [18] [21] [23] [25] [26] [33] [46] [48]
21R. Segal [42]
22David Silver [34] [35] [50]
23Steve Sutphen [25]
24Richard S. Sutton [34] [35] [50]
25Olivier Teytaud [43]
26David Tom [40] [47]
27Christoph Wirth [1]
28Fan Xie [49]
29Kazuki Yoshizoe [32]
30Ling Zhao [17] [31] [36]
31Jianjun Zhou [13] [16]

Colors in the list of coauthors

Last update Sun Jun 3 16:06:10 2012 CET by the DBLP TeamThis material is Open Data Data released under the ODC-BY 1.0 license — See also our legal information page