![]() | ![]() |
| 2011 | ||
|---|---|---|
| 41 | Matthäus G. Chajdas, Morgan McGuire, David P. Luebke: Subpixel reconstruction antialiasing for deferred shading. SI3D 2011: 15-22 | |
| 40 | Peter Shirley, Timo Aila, Jonathan D. Cohen, Eric Enderton, Samuli Laine, David P. Luebke, Morgan McGuire: A local image reconstruction algorithm for stochastic rendering. SI3D 2011: 9-14 | |
| 39 | Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke: Stochastic Transparency. IEEE Trans. Vis. Comput. Graph. 17(8): 1036-1047 (2011) | |
| 2010 | ||
| 38 | Morgan McGuire, Eric Enderton, Peter Shirley, David P. Luebke: Real-time stochastic rasterization on conventional GPU architectures. High Performance Graphics 2010: 173-182 | |
| 37 | Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke: Stochastic transparency. SI3D 2010: 157-164 | |
| 36 | Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David P. Luebke, David K. McAllister, Morgan McGuire, R. Keith Morley, Austin Robison, Martin Stich: OptiX: a general purpose ray tracing engine. ACM Trans. Graph. 29(4): (2010) | |
| 35 | Gordon Wetzstein, Wolfgang Heidrich, David P. Luebke: Optical Image Processing Using Light Modulation Displays. Comput. Graph. Forum 29(6): 1934-1944 (2010) | |
| 2009 | ||
| 34 | Stephen N. Spencer, David K. McAllister, Matt Pharr, Ingo Wald, David P. Luebke, Philipp Slusallek: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009 ACM 2009 | |
| 33 | David P. Luebke: Graphics hardware & GPU computing: past, present, and future. Graphics Interface 2009: 6 | |
| 32 | Morgan McGuire, David P. Luebke: Hardware-accelerated global illumination by image space photon mapping. High Performance Graphics 2009: 77-89 | |
| 31 | Christian Lauterbach, Michael Garland, Shubhabrata Sengupta, David P. Luebke, Dinesh Manocha: Fast BVH Construction on GPUs. Comput. Graph. Forum 28(2): 375-384 (2009) | |
| 2008 | ||
| 30 | David P. Luebke, John D. Owens: Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, Sarajevo, Bosnia and Herzegovina, 2008 Eurographics Association 2008 | |
| 29 | David P. Luebke: CUDA: Scalable parallel programming for high-performance scientific computing. ISBI 2008: 836-838 | |
| 28 | David P. Luebke: The present & future of Web3D. Web3D 2008: 6 | |
| 27 | Rui Wang, Ewen Cheslack-Postava, Rui Wang, David P. Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao: Real-time editing and relighting of homogeneous translucent materials. The Visual Computer 24(7-9): 565-575 (2008) | |
| 2007 | ||
| 26 | Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron: A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors. Graphics Hardware 2007: 55-64 | |
| 25 | Eugene d'Eon, David P. Luebke, Eric Enderton: Efficient Rendering of Human Skin. Rendering Techniques 2007: 147-157 | |
| 24 | David P. Luebke, Greg Humphreys: How GPUs Work. IEEE Computer 40(2): 96-100 (2007) | |
| 2006 | ||
| 23 | Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, David P. Luebke, Greg Humphreys, Kevin Skadron: Applications of Small-Scale Reconfigurability to Graphics Processors. ARC 2006: 99-108 | |
| 22 | Rui Wang, Ren Ng, David P. Luebke, Greg Humphreys: Efficient Wavelet Rotation for Environment Map Rendering. Rendering Techniques 2006: 173-182 | |
| 21 | David P. Luebke, Mark Harris, Naga K. Govindaraju, Aaron E. Lefohn, Mike Houston, John D. Owens, Mark Segal, Matthew Papakipos, Ian Buck: S07 - GPGPU: general-purpose computation on graphics hardware. SC 2006: 208 | |
| 20 | Rui Wang, John Tran, David P. Luebke: All-frequency relighting of glossy objects. ACM Trans. Graph. 25(2): 293-318 (2006) | |
| 2005 | ||
| 19 | Anselmo Lastra, Marc Olano, David P. Luebke, Hanspeter Pfister: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA ACM 2005 | |
| 18 | Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke: Studying Thermal Management for Graphics-Processor Architectures. ISPASS 2005: 54-65 | |
| 17 | Abhinav Dayal, Cliff Woolley, Benjamin Watson, David P. Luebke: Adaptive Frameless Rendering. Rendering Techniques 2005: 265-275 | |
| 16 | Radu Stoleru, Tian He, John A. Stankovic, David P. Luebke: A high-accuracy, low-cost localization system for wireless sensor networks. SenSys 2005: 13-26 | |
| 15 | Rui Wang, John Tran, David P. Luebke: All-frequency interactive relighting of translucent objects with single and multiple scattering. ACM Trans. Graph. 24(3): 1202-1207 (2005) | |
| 14 | Benjamin Watson, David P. Luebke: The Ultimate Display: Where Will All the Pixels Come From? IEEE Computer 38(8): 54-61 (2005) | |
| 2004 | ||
| 13 | Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron: A flexible simulation framework for graphics architectures. Graphics Hardware 2004: 85-94 | |
| 12 | Rui Wang, John Tran, David P. Luebke: All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation. Rendering Techniques 2004: 345-354 | |
| 2003 | ||
| 11 | Rui Wang, David P. Luebke: Efficient Reconstruction of Indoor Scenes with Color. 3DIM 2003: 402-409 | |
| 10 | Nolan Goodnight, Cliff Woolley, Gregory Lewin, David P. Luebke, Greg Humphreys: A multigrid solver for boundary value problems using programmable graphics hardware. Graphics Hardware 2003: 102-111 | |
| 9 | Nathaniel Williams, David P. Luebke, Jonathan D. Cohen, Michael Kelley, Brenden Schubert: Perceptually guided simplification of lit, textured meshes. SI3D 2003: 113-121 | |
| 8 | Cliff Woolley, David P. Luebke, Benjamin Watson, Abhinav Dayal: Interruptible rendering. SI3D 2003: 143-151 | |
| 7 | Jonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert: GLOD: a driver-level interface for geometric level of detail. SIGGRAPH 2003 | |
| 6 | Nathaniel Williams, Chad Hantak, Kok-Lim Low, John Thomas, Kurtis Keller, Lars S. Nyland, David P. Luebke, Anselmo Lastra: Monticello Through the Window. VAST 2003: 131-138 | |
| 2001 | ||
| 5 | Derek Cornish, Andrea Rowan, David P. Luebke: View-Dependent Particles for Interactive Non-Photorealistic Rendering. Graphics Interface 2001: 151-158 | |
| 4 | David P. Luebke, Benjamin Hallen: Perceptually-Driven Simplification for Interactive Rendering. Rendering Techniques 2001: 223-234 | |
| 3 | David P. Luebke: A Developer's Survey of Polygonal Simplification Algorithms. IEEE Computer Graphics and Applications 21(3): 24-35 (2001) | |
| 1997 | ||
| 2 | David P. Luebke, Carl Erikson: View-dependent simplification of arbitrary polygonal environments. SIGGRAPH 1997: 199-208 | |
| 1995 | ||
| 1 | David P. Luebke, Chris Georges: Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. SI3D 1995: 105-106, 212 | |
Colors in the list of coauthors
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