 | 2011 |
| 29 |  | Francisco Martinez-Gil,
Miguel Lozano,
Fernando Fernández:
Multi-agent Reinforcement Learning for Simulating Pedestrian Navigation.
ALA 2011: 54-69 |
| 28 |  | Francisco Grimaldo,
Miguel Lozano,
Fernando Barber,
Alejandro Guerra-Hernández:
A J-MADeM Agent-Based Social Simulation to Model Urban Mobility.
PAAMS 2011: 1-11 |
| 27 |  | Francisco Grimaldo,
Miguel Lozano,
Fernando Barber:
J-MADeM, a market-based model for complex decision problems.
Logic Journal of the IGPL 19(2): 333-342 (2011) |
| 26 |  | Guillermo Vigueras,
Miguel Lozano,
Juan M. Orduña:
Workload balancing in distributed crowd simulations: the partitioning method.
The Journal of Supercomputing 58(2): 261-269 (2011) |
| 2010 |
| 25 |  | Victor Fernández-Bauset,
Francisco Grimaldo,
Miguel Lozano,
Juan M. Orduña:
Tuning Java to Run Interactive Multiagent Simulations over Jason.
Australasian Conference on Artificial Intelligence 2010: 354-363 |
| 24 |  | Francisco Martinez-Gil,
Fernando Barber,
Miguel Lozano,
Francisco Grimaldo,
Fernando Fernández:
A Reinforcement Learning Approach for Multiagent Navigation.
ICAART (1) 2010: 607-610 |
| 23 |  | Victor Fernández,
Francisco Grimaldo,
Miguel Lozano,
Juan M. Orduña:
Evaluating Jason for Distributed Crowd Simulations.
ICAART (2) 2010: 206-211 |
| 22 |  | Guillermo Vigueras,
Juan M. Orduña,
Miguel Lozano:
Performance improvements of real-time crowd simulations.
IPDPS Workshops 2010: 1-4 |
| 21 |  | Guillermo Vigueras,
Juan M. Orduña,
Miguel Lozano:
A GPU-Based Multi-agent System for Real-Time Simulations.
PAAMS 2010: 15-24 |
| 20 |  | Guillermo Vigueras,
Miguel Lozano,
Juan Manuel Orduña,
Francisco Grimaldo:
A comparative study of partitioning methods for crowd simulations.
Appl. Soft Comput. 10(1): 225-235 (2010) |
| 2009 |
| 19 |  | Francisco Grimaldo,
Miguel Lozano,
Fernando Barber:
J-MADeM, an open-source library for social decision-making.
CCIA 2009: 207-214 |
| 18 |  | Miguel Lozano,
Pedro Morillo,
Juan M. Orduña,
Vicente Cavero,
Guillermo Vigueras:
A new system architecture for crowd simulation.
J. Network and Computer Applications 32(2): 474-482 (2009) |
| 2008 |
| 17 |  | Francisco Grimaldo,
Miguel Lozano,
Fernando Barber:
MADeM: a multi-modal decision making for social MAS.
AAMAS (1) 2008: 183-190 |
| 16 |  | Guillermo Vigueras,
Miguel Lozano,
Juan Manuel Orduña,
Francisco Grimaldo:
Improving the Performance of Partitioning Methods for Crowd Simulations.
HIS 2008: 102-107 |
| 15 |  | Guillermo Vigueras,
Miguel Lozano,
Carlos Perez,
Juan M. Orduña:
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server.
ICPP 2008: 430-437 |
| 14 |  | Francisco Grimaldo,
Miguel Lozano,
Fernando Barber:
A Multiagent Framework to Animate Socially Intelligent Agents.
Innovations in Hybrid Intelligent Systems 2008: 17-24 |
| 13 |  | Francisco Grimaldo,
Miguel Lozano,
Fernando Barber,
Guillermo Vigueras:
Simulating socially intelligent agents in semantic virtual environments.
Knowledge Eng. Review 23(4): 369-388 (2008) |
| 2007 |
| 12 |  | Miguel Lozano,
Pedro Morillo,
Juan M. Orduña,
Vicente Cavero:
On the Design of an Efficient Architecture for Supporting Large Crowds of Autonomous Agents.
AINA 2007: 716-723 |
| 11 |  | Francisco Grimaldo,
Miguel Lozano,
Fernando Barber:
Coordination and Sociability for Intelligent Virtual Agents.
COIN 2007: 58-70 |
| 10 |  | Miguel Lozano,
Pedro Morillo,
Daniel Lewis,
Dirk Reiners,
Carolina Cruz-Neira:
A Distributed Framework for Scalable Large-Scale Crowd Simulation.
HCI (14) 2007: 111-121 |
| 9 |  | Miguel Lozano,
Juan M. Orduña,
Vicente Cavero:
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations.
IPDPS 2007: 1-8 |
| 8 |  | Francisco Grimaldo,
Miguel Lozano,
Fernando Barber:
Social Animation in Complex Environments.
IVA 2007: 379-380 |
| 2005 |
| 7 |  | Francisco Grimaldo,
Miguel Lozano,
Fernando Barber,
Juan M. Orduña:
Integrating Social Skills in Task-Oriented 3D IVA.
IVA 2005: 358-370 |
| 2004 |
| 6 |  | Miguel Lozano,
Francisco Grimaldo,
Fernando Barber:
Integrating miniMin-HSP Agents in a Dynamic Simulation Framework.
SETN 2004: 535-544 |
| 5 |  | Miguel Lozano,
Carlos Calderon:
Entornos Virtuales 3D clásicos e inteligentes: Hacia un nuevo marco de simulación para aplicaciones gráficas 3D interactivas.
Inteligencia Artificial, Revista Iberoamericana de Inteligencia Artificial 8(23): 85-94 (2004) |
| 2003 |
| 4 |  | Miguel Lozano,
Rafael Lucia,
Fernando Barber,
Francisco Grimaldo,
António Lucas Soares,
Alicia Fornés:
An Efficient Synthetic Vision System for 3D Multi-character Systems.
IVA 2003: 356-357 |
| 3 |  | Miguel Lozano,
Francisco Grimaldo,
Javier Villaplana:
Towards Reactive Navigation and Attention Skills for 3D Intelligent Characters.
IWANN (2) 2003: 209-216 |
| 2002 |
| 2 |  | Miguel Lozano,
Steven J. Mead,
Marc Cavazza,
Fred Charles:
Search Based Planning: A Model for Character Behaviour.
GAME-ON 2002 |
| 1 |  | Mariano Pérez,
Marcos Fernández,
Miguel Lozano:
Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach.
International Conference on Computational Science (2) 2002: 22-31 |