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| 2007 | ||
|---|---|---|
| 6 | Stephan Rusdorf, Guido Brunnett, Mario Lorenz, Tobias Winkler: Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation. IEEE Trans. Vis. Comput. Graph. 13(1): 15-25 (2007) | |
| 5 | Mario Lorenz, Guido Brunnett, Marcel Heinz: Driving tiled displays with an extended chromium system based on stream cached multicast communication. Parallel Computing 33(6): 438-466 (2007) | |
| 2006 | ||
| 4 | Mario Lorenz, Guido Brunnett: Optimized Visualization for Tiled Displays . EGPGV 2006: 127-135 | |
| 3 | Guido Brunnett, Stephan Rusdorf, Mario Lorenz: V-Pong: An Immersive Table Tennis Simulation. IEEE Computer Graphics and Applications 26(4): 10-13 (2006) | |
| 2005 | ||
| 2 | Mario Lorenz: Optimierte Visualisierung auf segmentierten Anzeigen. Chemnitz University of Technology 2005: 1-222 | |
| 1995 | ||
| 1 | Mario Lorenz: Multimedia in der schulischen Ausbildung. INFOS 1995: 298-307 | |
| 1 | Guido Brunnett | [3] [4] [5] [6] |
| 2 | Marcel Heinz | [5] |
| 3 | Stephan Rusdorf | [3] [6] |
| 4 | Tobias Winkler | [6] |
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