 | 2011 |
| 11 |  | Yuri Dotsenko,
Sara S. Baghsorkhi,
Brandon Lloyd,
Naga K. Govindaraju:
Auto-tuning of fast fourier transform on graphics processors.
PPOPP 2011: 257-266 |
| 10 |  | Brandon Lloyd,
Nikunj Raghuvanshi,
Naga K. Govindaraju:
Sound synthesis for impact sounds in video games.
SI3D 2011: 55-62 |
| 2008 |
| 9 |  | Brandon Lloyd,
Chas Boyd,
Naga K. Govindaraju:
Fast computation of general Fourier Transforms on GPUS.
ICME 2008: 5-8 |
| 8 |  | Naga K. Govindaraju,
Brandon Lloyd,
Yuri Dotsenko,
Burton Smith,
John Manferdelli:
High performance discrete Fourier transforms on graphics processors.
SC 2008: 2 |
| 7 |  | Brandon Lloyd,
Naga K. Govindaraju,
Cory Quammen,
Steven E. Molnar,
Dinesh Manocha:
Logarithmic perspective shadow maps.
ACM Trans. Graph. 27(4): (2008) |
| 2007 |
| 6 |  | Brandon Lloyd,
Naga K. Govindaraju,
Steven E. Molnar,
Dinesh Manocha:
Practical logarithmic rasterization for low-error shadow maps.
Graphics Hardware 2007: 17-24 |
| 2006 |
| 5 |  | Brandon Lloyd,
David Tuft,
Sung-Eui Yoon,
Dinesh Manocha:
Warping and Partitioning for Low Error Shadow Maps.
Rendering Techniques 2006: 215-226 |
| 2004 |
| 4 |  | Brandon Lloyd,
Jeremy Wend,
Naga K. Govindaraju,
Dinesh Manocha:
CC Shadow Volumes.
Rendering Techniques 2004: 197-206 |
| 3 |  | Naga K. Govindaraju,
Brandon Lloyd,
Wei Wang,
Ming C. Lin,
Dinesh Manocha:
Fast Computation of Database Operations using Graphics Processors.
SIGMOD Conference 2004: 215-226 |
| 2003 |
| 2 |  | Naga K. Govindaraju,
Brandon Lloyd,
Sung-Eui Yoon,
Avneesh Sud,
Dinesh Manocha:
Interactive shadow generation in complex environments.
ACM Trans. Graph. 22(3): 501-510 (2003) |
| 2002 |
| 1 |  | Brandon Lloyd,
Parris K. Egbert:
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains.
IEEE Visualization 2002: 403-409 |