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| 2011 | ||
|---|---|---|
| 3 | David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero: Knowledge Guided Development of Videogames. Artificial Intelligence in the Game Design Process 2011 | |
| 2009 | ||
| 2 | David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero: Self-Validated Behaviour Trees through Reflective Components. AIIDE 2009 | |
| 1 | Antonio A. Sánchez-Ruiz-Granados, David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero: Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. IVA 2009: 56-62 | |
| 1 | Marco Antonio Gómez-Martín | [1] [2] [3] |
| 2 | Pedro Pablo Gómez-Martín | [3] |
| 3 | Pedro A. González-Calero | [1] [2] [3] |
| 4 | Antonio A. Sánchez-Ruiz-Granados | [1] |
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