 | 2012 |
| 32 |  | Shandong Wang,
Enhua Wu,
Youquan Liu,
Xuehui Liu,
Yanyun Chen:
Abstract line drawings from photographs using flow-based filters.
Computers & Graphics 36(4): 224-231 (2012) |
| 2011 |
| 31 |  | Bin Sheng,
Hanqiu Sun,
Shunbin Chen,
Xuehui Liu,
Enhua Wu:
Colorization Using the Rotation-Invariant Feature Space.
IEEE Computer Graphics and Applications 31(2): 24-35 (2011) |
| 2010 |
| 30 |  | Fang Liu,
Meng-Cheng Huang,
Xuehui Liu,
Enhua Wu:
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects.
SI3D 2010: 75-82 |
| 29 |  | Xuehui Liu,
Xiaoguang Hao,
Meng-Cheng Huang,
Fang Liu,
Mingquan Zhou,
Hanqiu Sun,
Enhua Wu:
Fast soft shadow by depth peeling.
SIGGRAPH Posters 2010 |
| 28 |  | Fang Liu,
Meng-Cheng Huang,
Xuehui Liu,
Enhua Wu:
Coherent depth test scheme in FreePipe.
VRCAI 2010: 265-270 |
| 27 |  | Shandong Wang,
Kangying Cai,
Jian Lu,
Xuehui Liu,
Enhua Wu:
Real-time coherent stylization for augmented reality.
The Visual Computer 26(6-8): 445-455 (2010) |
| 2009 |
| 26 |  | Weiwei Lv,
Xuehui Liu,
Jian Lu,
Enhua Wu:
Practical hybrid pre-filtering shadow maps.
CAD/Graphics 2009: 117-121 |
| 25 |  | Weiwei Lv,
Jian Lu,
Xuehui Liu,
Enhua Wu:
A Fast Method for Real-time Computation of Approximated Global Illumination.
CGIV 2009: 62-68 |
| 24 |  | Fang Liu,
Meng-Cheng Huang,
Xuehui Liu,
Enhua Wu:
Efficient depth peeling via bucket sort.
High Performance Graphics 2009: 51-57 |
| 23 |  | Fang Liu,
Meng-Cheng Huang,
Xuehui Liu,
Enhua Wu:
Bucket depth peeling.
SIGGRAPH Talks 2009 |
| 22 |  | Fang Liu,
Meng-Cheng Huang,
Xuehui Liu,
Enhua Wu:
Single pass depth peeling via CUDA rasterizer.
SIGGRAPH Talks 2009 |
| 2008 |
| 21 |  | Weiwei Lv,
Xuehui Liu,
Enhua Wu:
Practical hybrid pre-filtering shadow maps.
VRCAI 2008 |
| 2007 |
| 20 |  | Ying Liu,
Xuehui Liu,
Enhua Wu:
Variable Code-Mode Based Connectivity Compression for Triangular Meshes.
CAD/Graphics 2007: 276-281 |
| 19 |  | Jinzhong Wu,
Xuehui Liu,
Enhua Wu:
Mesh Deformation under Skeleton-based Detail-preservation.
CAD/Graphics 2007: 453-456 |
| 18 |  | Hongbin Zhu,
Kai Bao,
Enhua Wu,
Xuehui Liu:
Stable and efficient miscible liquid-liquid interactions.
VRST 2007: 55-64 |
| 17 |  | Enhua Wu,
Hongbin Zhu,
Xuehui Liu,
Youquan Liu:
Simulation and interaction of fluid dynamics.
The Visual Computer 23(5): 299-308 (2007) |
| 2006 |
| 16 |  | Enhua Wu,
Hongbin Zhu,
Xuehui Liu,
Youquan Liu:
Simulation of Fluid Dynamics and Interactions.
CW 2006: 3-11 |
| 15 |  | Baoquan Liu,
Enhua Wu,
Xuehui Liu:
Interactively Rendering Dynamic Caustics on GPU.
Computer Graphics International 2006: 136-147 |
| 14 |  | Sheng Li,
Junfeng Ji,
Xuehui Liu,
Guoping Wang,
Enhua Wu:
Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments.
ICCSA (1) 2006: 420-430 |
| 13 |  | Hongbin Zhu,
Xuehui Liu,
Youquan Liu,
Enhua Wu:
Simulation of miscible binary mixtures based on lattice Boltzmann method.
Journal of Visualization and Computer Animation 17(3-4): 403-410 (2006) |
| 12 |  | Junfeng Ji,
Enhua Wu,
Sheng Li,
Xuehui Liu:
View-dependent refinement of multiresolution meshes using programmable graphics hardware.
The Visual Computer 22(6): 424-433 (2006) |
| 2005 |
| 11 |  | Junfeng Ji,
Sheng Li,
Enhua Wu,
Xuehui Liu:
Interactive Transmission of Highly Detailed Surfaces.
ICCSA (3) 2005: 1167-1176 |
| 2004 |
| 10 |  | Junfeng Ji,
Sheng Li,
Xuehui Liu,
Enhua Wu:
P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach.
Computer Graphics International 2004: 382-385 |
| 9 |  | Enhua Wu,
Qimin Sun,
Xuehui Liu:
Recovery of material under complex illumination conditions.
GRAPHITE 2004: 39-45 |
| 8 |  | Youquan Liu,
Xuehui Liu,
Enhua Wu:
Real-Time 3D Fluid Simulation on GPU with Complex Obstacles.
Pacific Conference on Computer Graphics and Applications 2004: 247-256 |
| 7 |  | Enhua Wu,
Youquan Liu,
Xuehui Liu:
An improved study of real-time fluid simulation on GPU.
Journal of Visualization and Computer Animation 15(3-4): 139-146 (2004) |
| 2003 |
| 6 |  | Sheng Li,
Xuehui Liu,
Enhua Wu:
Feature-Based Visibility-Driven CLOD for Terrain.
Pacific Conference on Computer Graphics and Applications 2003: 313- |
| 5 |  | Yanci Zhang,
Xuehui Liu,
Enhua Wu:
Accelerated Backward Warping.
J. Comput. Sci. Technol. 18(1): 48-55 (2003) |
| 2002 |
| 4 |  | Enhua Wu,
Yanci Zhang,
Xuehui Liu:
Point Representation Augmented to Surface Reconstruction in Image-based VR.
CA 2002: 55-64 |
| 3 |  | Yanci Zhang,
Xuehui Liu,
Enhua Wu:
A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough.
Pacific Conference on Computer Graphics and Applications 2002: 335-345 |
| 2000 |
| 2 |  | Xuehui Liu,
Hanqiu Sun,
Enhua Wu:
A hybrid method of image synthesis in IBR for novel viewpoints.
VRST 2000: 55-60 |
| 1998 |
| 1 |  | Yong Cai,
Pheng-Ann Heng,
Enhua Wu,
Xuehui Liu,
Hongju Li,
Qingjie Sun:
An image-based virtual reality prototype system.
J. Comput. Sci. Technol. 13(5): 475-480 (1998) |