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Craig A. Lindley Coauthor index pubzone.org

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31Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLennart E. Nacke, Craig A. Lindley: Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience CoRR abs/1004.0248: (2010)
30Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSophie Stellmach, Lennart E. Nacke, Raimund Dachselt, Craig A. Lindley: Trends and Techniques in Visual Gaze Analysis CoRR abs/1004.0258: (2010)
29Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLennart E. Nacke, Sophie Stellmach, Dennis Sasse, Craig A. Lindley: Gameplay experience in a gaze interaction game CoRR abs/1004.0259: (2010)
28Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLennart E. Nacke, Mark N. Grimshaw, Craig A. Lindley: More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers 22(5): 336-343 (2010)
2009
27Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCharlotte C. Sennersten, Craig A. Lindley: An Investigation of Visual Attention in FPS Computer Gameplay. VS-GAMES 2009: 68-75
2008
26Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLennart Nacke, Craig A. Lindley, Sophie Stellmach: Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. Fun and Games 2008: 150-157
25Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLennart Nacke, Craig A. Lindley: Flow and immersion in first-person shooters: measuring the player's gameplay experience. Future Play 2008: 81-88
24Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley, Charlotte C. Sennersten: Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. Int. J. Computer Games Technology 2008: (2008)
2005
23Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: Game space design foundations for trans-reality games. Advances in Computer Entertainment Technology 2005: 397-404
22Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley, Mirjam Eladhari: Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. DIGRA Conf. 2005
21Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design. Game Studies 5(1): (2005)
2004
20Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. ICEC 2004: 3-13
19Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: Narrative, Game Play, and Alternative Time Structures for Virtual Environments. TIDSE 2004: 183-194
2003
18Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLMirjam Eladhari, Craig A. Lindley: Player Character Design Facilitating Emotional Depth in MMORPGs. DIGRA Conf. 2003
2002
17Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: The Gameplay Gestalt, Narrative, and Interactive Storytelling. CGDC Conf. 2002
16Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley, Mirjam Eladhari: Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. Computers and Games 2002: 292-307
2001
15no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: A Video Annoation Methodology for Interactive Video Sequence Generation. Digital Content Creation 2001: 163-183
2000
14Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLFrank Nack, Craig A. Lindley: Production and maintenance environments for interactive audio-visual stories. ACM Multimedia Workshops 2000: 21-24
13Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley, Frank Nack: Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation. The New Review of Hypermedia and Multimedia 6: 111-145 (2000)
1999
12no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLUma Srinivasan, Craig A. Lindley, Bill Simpson-Young: A Multi-Model Framework for Video Information Systems. DS-8 1999: 85-108
11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: Generic Film Forms for Dynamic Virtual Video Synthesis. ICMCS, Vol. 2 1999: 97-101
10Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLUma Srinivasan, Craig A. Lindley: Multi-modal Feature-map: An Approach to Represent Digital Video Sequences. VISUAL 1999: 299-306
9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley, Anne-Marie Vercoustre: Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis. VISUAL 1999: 83-90
1998
8no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: The FRAMES Processing Model for the Synthesis of Dynamic Virtual Video Sequences. DEXA Workshop 1998: 119-122
7no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley, Uma Srinivasan: Query Semantics for Content-Based Retrieval of Video Data: An Empirical Investigation. DEXA Workshop 1998: 355-360
1997
6no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSandrine Balbo, Craig A. Lindley: Adaption of a task analysis methodology to the design of a decision support system. INTERACT 1997: 355-361
1995
5no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: A Postmodern Paradigm for Artificial Intelligence. WOCFAI 1995: 229-240
1994
4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: A Behavioural Theory of Intelligent Machines as a Framework for the Analysis ofAdaptation. Evo Workshops 1994: 257-275
3no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: Extending the Behavioral Paradigm for Intelligent Systems. HICSS (3) 1994: 102-111
1993
2no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLRam Kumar, Charles Chung, Craig A. Lindley: Learning to Perform Weather Forecasting Operations. SCAI 1993: 147-156
1no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCraig A. Lindley: Practical ray tracing in C. Computer-Aided Design 25(10): 678 (1993)

Coauthor Index

1Sandrine Balbo [6]
2Charles Chung [2]
3Raimund Dachselt [30]
4Mirjam Eladhari [16] [18] [22]
5Mark N. Grimshaw [28]
6Ram Kumar [2]
7Frank Nack [13] [14]
8Lennart E. Nacke (Lennart Nacke) [25] [26] [28] [29] [30] [31]
9Dennis Sasse [29]
10Charlotte C. Sennersten [24] [27]
11Bill Simpson-Young [12]
12Uma Srinivasan [7] [10] [12]
13Sophie Stellmach [26] [29] [30]
14Anne-Marie Vercoustre [9]

Colors in the list of coauthors

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