 | 2011 |
| 9 |  | Mats Liljedahl,
Stefan Lindberg:
Sound parameters for expressing geographic distance in a mobile navigation application.
Audio Mostly Conference 2011: 1-7 |
| 2010 |
| 8 |  | Katarina Delsing,
Mats Liljedahl:
AM '10, The 5th Audio Mostly Conference, Piteå, Sweden, September 15-17, 2010
ACM 2010 |
| 7 |  | Mats Liljedahl,
Johan Fagerlönn:
Methods for sound design: a review and implications for research and practice.
Audio Mostly Conference 2010: 2 |
| 6 |  | Daniel Örtqvist,
Mats Liljedahl:
Immersion and Gameplay Experience: A Contingency Framework.
Int. J. Computer Games Technology 2010: (2010) |
| 2009 |
| 5 |  | Johan Fagerlönn,
Mats Liljedahl:
Designing a Web-Based Tool That Informs the Audio Design Process.
CMMR/ICAD 2009: 68-79 |
| 2007 |
| 4 |  | Mats Liljedahl,
Nigel Papworth,
Stefan Lindberg:
Beowulf: an audio mostly game.
Advances in Computer Entertainment Technology 2007: 200-203 |
| 2005 |
| 3 |  | Mats Liljedahl,
Stefan Lindberg,
Jan Berg:
Digiwall: an interactive climbing wall.
Advances in Computer Entertainment Technology 2005: 225-228 |
| 2 |  | Johnny Wingstedt,
Jan Berg,
Mats Liljedahl,
Stefan Lindberg:
REMUPP: an interface for evaluation of relations between musical parameters and perceived properties.
Advances in Computer Entertainment Technology 2005: 346-349 |
| 1 |  | Johnny Wingstedt,
Mats Liljedahl,
Stefan Lindberg,
Jan Berg:
REMUPP - An Interactive Tool for Investigating Musical Properties and Relations.
NIME 2005: 232-235 |