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| 2012 | ||
|---|---|---|
| 31 | Tim Reiner, Sylvain Lefebvre, Lorenz Diener, Ismael García, Bruno Jobard, Carsten Dachsbacher: A runtime cache for interactive procedural modeling. Computers & Graphics 36(5): 366-375 (2012) | |
| 2011 | ||
| 30 | Ismael García, Sylvain Lefebvre, Samuel Hornus, Anass Lasram: Coherent parallel hashing. ACM Trans. Graph. 30(6): 161 (2011) | |
| 29 | Marcio Cabral, Nicolas Bonneel, Sylvain Lefebvre, George Drettakis: Relighting Photographs of Tree Canopies. IEEE Trans. Vis. Comput. Graph. 17(10): 1459-1474 (2011) | |
| 28 | Ares Lagae, Sylvain Lefebvre, Philip Dutré: Improving Gabor Noise. IEEE Trans. Vis. Comput. Graph. 17(8): 1096-1107 (2011) | |
| 2010 | ||
| 27 | Matthäus G. Chajdas, Sylvain Lefebvre, Marc Stamminger: Assisted texture assignment. SI3D 2010: 173-179 | |
| 26 | Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joëlle Thollot: NPR Gabor noise for coherent stylization. SIGGRAPH Talks 2010 | |
| 25 | Pau Panareda Busto, Christian Eisenacher, Sylvain Lefebvre, Marc Stamminger: Instant Texture Synthesis by Numbers. VMV 2010: 81-85 | |
| 24 | Nicolas Bonneel, Michiel van de Panne, Sylvain Lefebvre, George Drettakis: Proxy-Guided Texture Synthesis for Rendering Natural Scenes. VMV 2010: 87-95 | |
| 23 | Sylvain Lefebvre, Samuel Hornus, Anass Lasram: By-example synthesis of architectural textures. ACM Trans. Graph. 29(4): (2010) | |
| 22 | Nicolas Ray, Vincent Nivoliers, Sylvain Lefebvre, Bruno Lévy: Invisible Seams. Comput. Graph. Forum 29(4): 1489-1496 (2010) | |
| 21 | Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joëlle Thollot: A Dynamic Noise Primitive for Coherent Stylization. Comput. Graph. Forum 29(4): 1497-1506 (2010) | |
| 20 | Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, George Drettakis, David S. Ebert, J. P. Lewis, K. Perlin, Matthias Zwicker: A Survey of Procedural Noise Functions. Comput. Graph. Forum 29(8): 2579-2600 (2010) | |
| 2009 | ||
| 19 | Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Elmar Eisemann: GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. SI3D 2009: 15-22 | |
| 18 | Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann: Beyond triangles: gigavoxels effects in video games. SIGGRAPH Posters 2009 | |
| 17 | Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann: Beyond triangles: gigavoxels effects in video games. SIGGRAPH Talks 2009 | |
| 16 | Ares Lagae, Sylvain Lefebvre, George Drettakis, Philip Dutré: Procedural noise using sparse Gabor convolution. ACM Trans. Graph. 28(3): (2009) | |
| 15 | Marcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher, George Drettakis: Structure-Preserving Reshape for Textured Architectural Scenes. Comput. Graph. Forum 28(2): 469-480 (2009) | |
| 2008 | ||
| 14 | Christian Eisenacher, Sylvain Lefebvre, Marc Stamminger: Texture Synthesis From Photographs. Comput. Graph. Forum 27(2): 419-428 (2008) | |
| 13 | Yue Dong, Sylvain Lefebvre, Xin Tong, George Drettakis: Lazy Solid Texture Synthesis. Comput. Graph. Forum 27(4): 1165-1174 (2008) | |
| 2007 | ||
| 12 | Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, Matteo Dellepiane: Instant Sound Scattering. Rendering Techniques 2007: 111-120 | |
| 11 | George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, Isabelle Viaud-Delmon: An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking. Rendering Techniques 2007: 297-308 | |
| 10 | Sylvain Lefebvre, Hugues Hoppe: Compressed Random-Access Trees for Spatially Coherent Data. Rendering Techniques 2007: 339-349 | |
| 9 | Sylvain Lefebvre, Carsten Dachsbacher: TileTrees. SI3D 2007: 25-31 | |
| 2006 | ||
| 8 | Antoine Bouthors, Fabrice Neyret, Sylvain Lefebvre: Real-time Realistic Illumination and Shading of Stratiform Clouds. NPH 2006: 41-50 | |
| 7 | Sylvain Lefebvre, Hugues Hoppe: Appearance-space texture synthesis. ACM Trans. Graph. 25(3): 541-548 (2006) | |
| 6 | Sylvain Lefebvre, Hugues Hoppe: Perfect spatial hashing. ACM Trans. Graph. 25(3): 579-588 (2006) | |
| 2005 | ||
| 5 | Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret: Texture sprites: texture elements splatted on surfaces. SI3D 2005: 163-170 | |
| 4 | Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, John C. Hart: ZP+: correct Z-pass stencil shadows. SI3D 2005: 195-202 | |
| 3 | Sylvain Lefebvre, Hugues Hoppe: Parallel controllable texture synthesis. ACM Trans. Graph. 24(3): 777-786 (2005) | |
| 2003 | ||
| 2 | Sylvain Lefebvre, Fabrice Neyret: Pattern based procedural textures. SI3D 2003: 203-212 | |
| 2002 | ||
| 1 | Sylvain Lefebvre, Fabrice Neyret: Synthesizing Bark. Rendering Techniques 2002: 105-116 | |
Colors in the list of coauthors
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