 | 2012 |
| 18 |  | Hongseok Lee,
Kang-Woo Lee,
Kwan Min Lee,
Hyunseung Choo:
Similarity attraction effects in mobile advertisement: Interaction between user personality and advertisement personality.
ICOIN 2012: 506-511 |
| 17 |  | Jinghui Hou,
Yujung Nam,
Wei Peng,
Kwan Min Lee:
Effects of screen size, viewing angle, and players' immersion tendencies on game experience.
Computers in Human Behavior 28(2): 617-623 (2012) |
| 2011 |
| 16 |  | Kang-Woo Lee,
Kwan Min Lee,
Hyunseung Choo:
Sending Social Impression via a Mobile Phone.
ACIIDS Posters 2011: 267-276 |
| 15 |  | Young June Sah,
Duyoung Jeong,
Kiseul Suh,
Soyon You,
Kwan Min Lee:
Advertising effect of additional information in panoramic view service on the online map.
ICUIMC 2011: 97 |
| 14 |  | Namkee Park,
Younbo Jung,
Kwan Min Lee:
Intention to upload video content on the internet: The role of social norms and ego-involvement.
Computers in Human Behavior 27(5): 1996-2004 (2011) |
| 13 |  | Kwan Min Lee,
Younbo Jung,
Clifford Nass:
Can User Choice Alter Experimental Findings in Human-Computer Interaction?: Similarity Attraction Versus Cognitive Dissonance in Social Responses to Synthetic Speech.
Int. J. Hum. Comput. Interaction 27(4): 307-322 (2011) |
| 12 |  | Kwan Min Lee,
Eui Jun Jeong,
Namkee Park,
Seoungho Ryu:
Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes.
Int. J. Hum. Comput. Interaction 27(7): 620-633 (2011) |
| 2010 |
| 11 |  | Kwan Min Lee,
Wei Peng,
Julian Klein:
Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?
Computers in Human Behavior 26(5): 1019-1023 (2010) |
| 10 |  | Namkee Park,
Kwan Min Lee,
Seung-A. Annie Jin,
Sukhee Kang:
Effects of pre-game stories on feelings of presence and evaluation of computer games.
Int. J. Hum.-Comput. Stud. 68(11): 822-833 (2010) |
| 9 |  | Kwan Min Lee,
David Yates,
Joseph Clark,
Omar El Sawy:
Value Creation of Mobile Services Through Presence: Designing Mobile Information and Entertainment Applications with Presence in Mind.
Presence 19(3): 265-279 (2010) |
| 2007 |
| 8 |  | Namkee Park,
Kwan Min Lee,
Pauline Hope Cheong:
University Instructors' Acceptance of Electronic Courseware: An Application of the Technology Acceptance Model.
J. Computer-Mediated Communication 13(1): 163-186 (2007) |
| 2006 |
| 7 |  | Kwan Min Lee,
Jennifer C. Lai:
Speech Versus Touch: A Comparative Study of the Use of Speech and DTMF Keypad for Navigation.
Int. J. Hum. Comput. Interaction 19(3): 343-360 (2006) |
| 6 |  | Kwan Min Lee,
Younbo Jung,
Jaywoo Kim,
Sang Ryong Kim:
Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction.
International Journal of Man-Machine Studies 64(10): 962-973 (2006) |
| 2004 |
| 5 |  | Ing-Marie Jonsson,
Clifford Nass,
Kwan Min Lee:
Mixing personal computer and handheld interfaces and devices: effects on perceptions and attitudes.
Int. J. Hum.-Comput. Stud. 61(1): 71-83 (2004) |
| 2003 |
| 4 |  | Kwan Min Lee,
Clifford Nass:
Designing social presence of social actors in human computer interaction.
CHI 2003: 289-296 |
| 2002 |
| 3 |  | Jennifer C. Lai,
Kwan Min Lee:
Choosing speech or touchtone modality for navigation within a telephony natural language system.
INTERSPEECH 2002 |
| 2 |  | Jennifer C. Lai,
Stella Mitchell,
Marisa S. Viveros,
David Wood,
Kwan Min Lee:
Ubiquitous Access to Unified Messaging: A Study of Usability and the Use of Pervasive Computing.
Int. J. Hum. Comput. Interaction 14(3-4): 385-404 (2002) |
| 2000 |
| 1 |  | Clifford Nass,
Kwan Min Lee:
Does computer-generated speech manifest personality? an experimental test of similarity-attraction.
CHI 2000: 329-336 |