 | 2012 |
| 9 |  | Tsz Ho Wong,
Geoff Leach,
Fabio Zambetta:
Virtual subdivision for GPU based collision detection of deformable objects using a uniform grid.
The Visual Computer 28(6-8): 829-838 (2012) |
| 2010 |
| 8 |  | Mahathir Almashor,
Ibrahim Khalil,
Geoff Leach:
Dynamic Game-Play Arbitrators with 3D Voronoi Diagrams.
NCA 2010: 253-256 |
| 2005 |
| 7 |  | Henry Gardner,
Chris Johnson,
Geoff Leach,
Pascal Vuylsteker:
eScience curricula at two Australian universities.
ACE 2005: 211-216 |
| 2003 |
| 6 |  | Nigel Stewart,
Geoff Leach,
Sabu John:
Improved CSG rendering using overlap graph subtraction sequences.
GRAPHITE 2003: 47-53 |
| 5 |  | Stefan Greuter,
Jeremy Parker,
Nigel Stewart,
Geoff Leach:
Real-time procedural generation of `pseudo infinite' cities.
GRAPHITE 2003: 87-94 |
| 2002 |
| 4 |  | Nigel Stewart,
Geoff Leach,
Sabu John:
Linear-Time CSG Rendering of Intersected Convex Objects.
WSCG 2002: 437-444 |
| 2000 |
| 3 |  | Nigel Stewart,
Geoff Leach,
Sabu John:
A Z-Buffer CSG Rendering Algorithm for Convex Objects.
WSCG 2000 |
| 1999 |
| 2 |  | Geoff Leach,
James Gilbert:
VRML Molecular Dynamics Trajectories.
VRML 1999: 71-78 |
| 1997 |
| 1 |  | Geoff Leach,
Ghassan al-Qaimari,
Mark Grieve,
Noel Jinks,
Cameron McKay:
Elements of a Three-dimensional Graphical User Interface.
INTERACT 1997: 69-76 |