 | 2009 |
| 5 |  | Miguel Lastra,
José Miguel Mantas,
Carlos Ureña,
Manuel Jose Castro Díaz,
José A. García-Rodríguez:
Simulation of shallow-water systems using graphics processing units.
Mathematics and Computers in Simulation 80(3): 598-618 (2009) |
| 2008 |
| 4 |  | Rosana Montes,
Carlos Ureña,
Rubén Jesús García,
Miguel Lastra:
Generic BRDF Sampling - A Sampling Method for Global Illumination.
GRAPP 2008: 191-198 |
| 2004 |
| 3 |  | Rubén Jesús García,
Carlos Ureña,
Miguel Lastra,
Rosana Montes,
J. Revelles:
Interactive Global Illumination for Quasi-Static Scenes.
Computer Graphics International 2004: 128-131 |
| 2003 |
| 2 |  | J. Revelles,
Miguel Lastra,
Rosana Montes,
P. Cano:
A Formal Framework for Analysis and Comparison of Simple Ray-Scene Intersection Test Improvement.
WSCG 2003 |
| 2000 |
| 1 |  | J. Revelles,
Carlos Ureña,
Miguel Lastra:
An Efficient Parametric Algorithm for Octree Traversal.
WSCG 2000 |