 | 2012 |
| 15 |  | Amanda Jane Coles,
Andrew Coles,
Angel García Olaya,
Sergio Jiménez,
Carlos Linares López,
Scott Sanner,
Sungwook Yoon:
A Survey of the Seventh International Planning Competition.
AI Magazine 33(1): (2012) |
| 2011 |
| 14 |  | Daniel Borrajo,
Maxim Likhachev,
Carlos Linares López:
Proceedings of the Fourth Annual Symposium on Combinatorial Search, SOCS 2011, Castell de Cardona, Barcelona, Spain, July 15.16, 2011
AAAI Press 2011 |
| 13 |  | José E. Flórez,
Álvaro Torralba Arias de Reyna,
Javier García,
Carlos Linares López,
Angel García Olaya,
Daniel Borrajo:
Planning Multi-Modal Transportation Problems.
ICAPS 2011 |
| 12 |  | Álvaro Torralba Arias de Reyna,
Carlos Linares López:
Size-Independent Additive Pattern Databases for the Pancake Problem.
SOCS 2011 |
| 2010 |
| 11 |  | Carlos Linares López:
Vectorial Pattern Databases.
ECAI 2010: 1059-1060 |
| 10 |  | Vidal Alcázar,
Daniel Borrajo,
Carlos Linares López:
Using Backwards Generated Goals for Heuristic Planning.
ICAPS 2010: 2-9 |
| 9 |  | Carlos Linares López,
Daniel Borrajo:
Adding Diversity to Classical Heuristic Planning.
SOCS 2010 |
| 2009 |
| 8 |  | Raquel Fuentetaja,
Daniel Borrajo,
Carlos Linares López:
A Look-Ahead B&B Search for Cost-Based Planning.
CAEPIA 2009: 201-211 |
| 2008 |
| 7 |  | Carlos Linares López:
Heuristic Hill-Climbing as a Markov Process.
AIMSA 2008: 274-284 |
| 6 |  | Carlos Linares López:
Multi-valued Pattern Databases.
ECAI 2008: 540-544 |
| 5 |  | Raquel Fuentetaja,
Daniel Borrajo,
Carlos Linares López:
A New Approach to Heuristic Estimations for Cost-Based Planning.
FLAIRS Conference 2008: 543-548 |
| 2005 |
| 4 |  | Carlos Linares López:
Heuristic Perimeter Search: First Results.
CAEPIA 2005: 251-260 |
| 2004 |
| 3 |  | Carlos Linares López:
A Study of the Accuracy of Heuristic Functions.
ECAI 2004: 201-205 |
| 2003 |
| 2 |  | Carlos Linares López:
On the Heuristic Performance of Perimeter Search Algorithms.
CAEPIA 2003: 445-456 |
| 2002 |
| 1 |  | Carlos Linares López,
Andreas Junghanns:
Perimeter Search Performance.
Computers and Games 2002: 345-359 |