![]() | ![]() |
| 2012 | ||
|---|---|---|
| 70 | Mark Billinghurst, Joseph J. LaViola Jr., Anatole Lécuyer: IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012, Costa Mesa, CA, USA, March 4-5, 2012 IEEE 2012 | |
| 69 | Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer: The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step. 3DUI 2012: 19-26 | |
| 68 | David Antonio Gómez Jáuregui, Ferran Argelaguet, Anatole Lécuyer: Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. 3DUI 2012: 69-76 | |
| 67 | Mark Billinghurst, Joe LaViola, Anatole Lécuyer: Preface: A message from the symposium chairs. 3DUI 2012 | |
| 66 | Ferran Argelaguet, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer: A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. EuroHaptics (1) 2012: 1-12 | |
| 65 | Laurent George, Maud Marchal, Loeiz Glondu, Anatole Lécuyer: Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance. EuroHaptics (1) 2012: 124-135 | |
| 64 | Anthony Talvas, Maud Marchal, Clément Nicolas, Gabriel Cirio, Mathieu Emily, Anatole Lécuyer: Novel Interactive Techniques for Bimanual Manipulation of 3D Objects with Two 3DoF Haptic Interfaces. EuroHaptics (1) 2012: 552-563 | |
| 63 | Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton: Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. IEEE Trans. Vis. Comput. Graph. 18(3): 356-368 (2012) | |
| 62 | Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie, Maud Marchal, Anatole Lécuyer, George Drettakis: Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces. IEEE Trans. Vis. Comput. Graph. 18(4): 546-554 (2012) | |
| 61 | Nicolas Brodu, Fabien Lotte, Anatole Lécuyer: Exploring two novel features for EEG-based brain-computer interfaces: Multifractal cumulants and predictive complexity. Neurocomputing 79: 87-94 (2012) | |
| 2011 | ||
| 60 | Maud Marchal, Julien Pettré, Anatole Lécuyer: Joyman: A human-scale joystick for navigating in virtual worlds. 3DUI 2011: 19-26 | |
| 59 | Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand: Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering. 3DUI 2011: 95-98 | |
| 58 | Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto: Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback. Advances in Computer Entertainment Technology 2011: 20 | |
| 57 | Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer: Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. EGVE/EuroVR 2011: 55-58 | |
| 56 | Andreas Pusch, Anatole Lécuyer: Pseudo-haptics: from the theoretical foundations to practical system design guidelines. ICMI 2011: 57-64 | |
| 55 | Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer: The Virtual Crepe Factory: 6DoF haptic interaction with fluids. SIGGRAPH Emerging Technologies 2011: 17 | |
| 54 | Laurent Aguerreche, Thierry Duval, Anatole Lécuyer: Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality. TPCG 2011: 81-88 | |
| 53 | Gabriel Cirio, Maud Marchal, Aurélien Le Gentil, Anatole Lécuyer: "Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction. VR 2011: 123-126 | |
| 52 | Laurent George, Laurent Bonnet, Anatole Lécuyer: Freeze the BCI until the user is ready: a pilot study of a BCI inhibitor CoRR abs/1111.1842: (2011) | |
| 51 | Laurent George, Fabien Lotte, Raquel Viciana Abad, Anatole Lécuyer: Using Scalp Electrical Biosignals to Control an Object by Concentration and Relaxation Tasks: Design and Evaluation CoRR abs/1111.5285: (2011) | |
| 50 | Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer: Six Degrees-of-Freedom Haptic Interaction with Fluids. IEEE Trans. Vis. Comput. Graph. 17(11): 1714-1727 (2011) | |
| 49 | Jozef Legény, Raquel Viciana Abad, Anatole Lécuyer: Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback. Presence 20(6): 529-544 (2011) | |
| 2010 | ||
| 48 | Maud Marchal, Anatole Lécuyer, Gabriel Cirio, Laurent Bonnet, Mathieu Emily: Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback. 3DUI 2010: 19-26 | |
| 47 | Anatole Lécuyer, Marco Congedo, Edouard Gentaz, Olivier Joly, Sabine Coquillart: Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings. EuroHaptics (2) 2010: 73-78 | |
| 46 | Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer: Perception Based Real-Time Dynamic Adaptation of Human Motions. MIG 2010: 266-277 | |
| 45 | Tony Regia-Corte, Maud Marchal, Anatole Lécuyer: Can you stand on virtual grounds? A study on postural affordances in virtual reality. VR 2010: 207-210 | |
| 44 | Luca Turchet, Maud Marchal, Anatole Lécuyer, Rolf Nordahl, Stefania Serafin: Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR. VRST 2010: 139-142 | |
| 43 | Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton: A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. VRST 2010: 191-198 | |
| 42 | Laurent Aguerreche, Thierry Duval, Anatole Lécuyer: Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users. VRST 2010: 227-230 | |
| 41 | Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lécuyer: Shake-your-head: revisiting walking-in-place for desktop virtual reality. VRST 2010: 27-34 | |
| 40 | Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura: Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. VRST 2010: 87-90 | |
| 39 | Sébastien Hillaire, Gaspard Breton, N. Ouarti, Rémi Cozot, Anatole Lécuyer: Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications. Comput. Graph. Forum 29(6): 1830-1841 (2010) | |
| 38 | Yann Renard, Fabien Lotte, Guillaume Gibert, Marco Congedo, Emmanuel Maby, Vincent Delannoy, Olivier Bertrand, Anatole Lécuyer: OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain-Computer Interfaces in Real and Virtual Environments. Presence 19(1): 35-53 (2010) | |
| 37 | Fabien Lotte, Aurélien van Langhenhove, Fabrice Lamarche, Thomas Ernest, Yann Renard, Bruno Arnaldi, Anatole Lécuyer: Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands. Presence 19(1): 54-70 (2010) | |
| 2009 | ||
| 36 | Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer: Towards ambulatory brain-computer interfaces: a pilot study with P300 signals. Advances in Computer Entertainment Technology 2009: 336-339 | |
| 35 | Jean-Baptiste Sauvan, Anatole Lécuyer, Fabien Lotte, Géry Casiez: A performance model of selection techniques for p300-based brain-computer interfaces. CHI 2009: 2205-2208 | |
| 34 | Laurent Aguerreche, Thierry Duval, Anatole Lécuyer: 3-Hand Manipulation of Virtual Objects. EGVE/ICAT/EuroVR 2009: 153-156 | |
| 33 | Zhan Gao, Anatole Lécuyer: Path-planning and manipulation of nanotubes using visual and haptic guidance. VECIMS 2009: 1-5 | |
| 32 | Léo Terziman, Anatole Lécuyer, Sébastien Hillaire, Jan M. Wiener: Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments? VR 2009: 131-134 | |
| 31 | Jean Sreng, Anatole Lécuyer, Claude Andriot, Bruno Arnaldi: Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. VR 2009: 3-9 | |
| 30 | Gabriel Cirio, Maud Marchal, Tony Regia-Corte, Anatole Lécuyer: The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace. VRST 2009: 155-162 | |
| 29 | Sébastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia-Corte: Gaze behavior and visual attention model when turning in virtual environments. VRST 2009: 43-50 | |
| 28 | Anatole Lécuyer, Yann Renard: OpenViBE: Open-Source Software for Brain-Computer Interfaces. ERCIM News 2009(78): (2009) | |
| 27 | Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi: FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces. IEEE Transactions on Signal Processing 57(8): 3253-3263 (2009) | |
| 26 | Anatole Lécuyer: Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback. Presence 18(1): 39-53 (2009) | |
| 2008 | ||
| 25 | Jean Sreng, Anatole Lécuyer, Claude Andriot: Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects. EuroHaptics 2008: 589-598 | |
| 24 | Guillaume Millet, Anatole Lécuyer, Jean-Marie Burkhardt, D. Sinan Haliyo, Stephane Régnier: Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy. EuroHaptics 2008: 847-856 | |
| 23 | Fabien Lotte, Harold Mouchère, Anatole Lécuyer: Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces. ICPR 2008: 1-5 | |
| 22 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez: Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. VR 2008: 47-50 | |
| 21 | Zhan Gao, Anatole Lécuyer: A VR simulator for training and prototyping of telemanipulation of nanotubes. VRST 2008: 101-104 | |
| 20 | Lazar Bibin, Anatole Lécuyer, Jean-Marie Burkhardt, Alain Delbos, Madeleine Bonnet: SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback. VRST 2008: 97-100 | |
| 19 | Anatole Lécuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater: Brain-Computer Interfaces, Virtual Reality, and Videogames. IEEE Computer 41(10): 66-72 (2008) | |
| 18 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez: Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. IEEE Computer Graphics and Applications 28(6): 47-55 (2008) | |
| 17 | Mingjun Zhong, Fabien Lotte, Mark A. Girolami, Anatole Lécuyer: Classifying EEG for brain computer interfaces using Gaussian processes. Pattern Recognition Letters 29(3): 354-359 (2008) | |
| 16 | Anatole Lécuyer, Jean-Marie Burkhardt, Chee-Hian Tan: A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes. TAP 5(3): (2008) | |
| 2007 | ||
| 15 | Abdelmajid Kadri, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir: The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments. VR 2007: 291-292 | |
| 14 | Anatole Lécuyer, Matthias Harders, Günter Niemeyer, Lynette A. Jones, Miguel A. Otaduy, Dinesh K. Pai: Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. VR 2007: 320 | |
| 13 | Jean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot: Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. VRST 2007: 165-173 | |
| 12 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez: Depth-of-field blur effects for first-person navigation in virtual environments. VRST 2007: 203-206 | |
| 11 | Lionel Dominjon, Jérôme Perret, Anatole Lécuyer: Novel devices and interaction techniques for human-scale haptics. The Visual Computer 23(4): 257-266 (2007) | |
| 2006 | ||
| 10 | Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir: A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. Computer Graphics International 2006: 288-299 | |
| 9 | Jean Sreng, Anatole Lécuyer, Christine Mégard, Claude Andriot: Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations. IEEE Trans. Vis. Comput. Graph. 12(5): 1013-1020 (2006) | |
| 8 | Marco Congedo, Anatole Lécuyer, Edouard Gentaz: The Influence of Spatial Delocation on Perceptual Integration of Vision and Touch. Presence 15(3): 353-357 (2006) | |
| 2005 | ||
| 7 | Anatole Lécuyer, Jean-Marie Burkhardt, Jildaz Le Biller, Marco Congedo: "A4": A Technique to Improve Perception of Contacts with Under-Actuated Haptic Devices in Virtual Reality. WHC 2005: 316-322 | |
| 6 | Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Guillermo Andrade-Barroso, Simon Richir: The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace. WHC 2005: 639-640 | |
| 2004 | ||
| 5 | Anatole Lécuyer, Jean-Marie Burkhardt, Laurent Etienne: Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures. CHI 2004: 239-246 | |
| 4 | Anatole Lécuyer, Manuel Vidal, Olivier Joly, Christine Mégard, Alain Berthoz: Can Haptic Feedback Improve the Perception of Self-Motion in Virtual Reality? HAPTICS 2004: 208-215 | |
| 2003 | ||
| 3 | Anatole Lécuyer, Pascal Mobuchon, Christine Mégard, Jérôme Perret, Claude Andriot, Jean-Pierre Colinot: HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments. VR 2003: 251-258 | |
| 2001 | ||
| 2 | Anatole Lécuyer, Jean-Marie Burkhardt, Sabine Coquillart, Philippe Coiffet: "Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System. VR 2001: 115-122 | |
| 2000 | ||
| 1 | Anatole Lécuyer, Sabine Coquillart, Abderrahmane Kheddar, Paul Richard, Philippe Coiffet: Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback? VR 2000: 83-90 | |
Colors in the list of coauthors
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