 | 2011 |
| 20 |  | Andreas M. Kunz,
Thomas Nescher:
Future entertainment technologies.
Computers in Entertainment 9(3): 11 (2011) |
| 19 |  | Thomas Nescher,
Andreas M. Kunz:
An interactive whiteboard for immersive telecollaboration.
The Visual Computer 27(4): 311-320 (2011) |
| 2010 |
| 18 |  | Andreas M. Kunz,
Thomas Nescher,
Martin Küchler:
CollaBoard: A Novel Interactive Electronic Whiteboard for Remote Collaboration with People on Content.
CW 2010: 430-437 |
| 17 |  | Ramon Linus Hofer,
Andreas M. Kunz:
Digisketch: taming anoto technology on LCDs.
EICS 2010: 103-108 |
| 16 |  | Martin Kuechler,
Andreas M. Kunz:
Collaboard: a remote collaboration groupware device featuring an embodiment-enriched shared workspace.
GROUP 2010: 211-214 |
| 2009 |
| 15 |  | Ramon Hofer,
Andreas M. Kunz:
TNT: Touch 'n' Tangibles on LC-Displays.
ICEC 2009: 222-227 |
| 14 |  | Ramon Hofer,
Thomas Nescher,
Andreas M. Kunz:
QualiTrack: Highspeed TUI Tracking for Tabletop Applications.
INTERACT (2) 2009: 332-335 |
| 13 |  | Ramon Hofer,
Daniel Naeff,
Andreas M. Kunz:
FLATIR: FTIR multi-touch detection on a discrete distributed sensor array.
Tangible and Embedded Interaction 2009: 317-322 |
| 2008 |
| 12 |  | Ramon Hofer,
Patrick Kaplan,
Andreas M. Kunz:
MightyTrace: multiuser tracking technology on lc-displays.
CHI 2008: 215-218 |
| 2006 |
| 11 |  | Rui Zhang,
Patrick Lochmatter,
Andreas M. Kunz,
Gábor Kovács:
Dielectric Elastomer Spring Roll Actuators for a Portable Force Feedback Device.
HAPTICS 2006: 53 |
| 2005 |
| 10 |  | Martin Kuechler,
Andreas M. Kunz:
Imperceptible Projection Blanking for Reliable Segmentation within Mixed Reality Applications.
IPT/EGVE 2005: 23-30 |
| 9 |  | Andrea Mazzone,
Andreas M. Kunz:
Sketching the Future of the SmartMesh Wide Area Haptic Feedback Device by Introducing the Controlling Concept for such a Deformable Multi-loop Mechanism.
WHC 2005: 308-315 |
| 2004 |
| 8 |  | Andrea Mazzone,
Christian P. Spagno,
Andreas M. Kunz:
The HoverMesh: a deformable structure based on vacuum cells: new advances in the research of tangible user interfaces.
Advances in Computer Entertainment Technology 2004: 187-193 |
| 7 |  | Andreas M. Kunz,
Christian P. Spagno:
Construction of a Three-Sided Immersive Telecollaboration System.
Presence 13(2): 178-192 (2004) |
| 2003 |
| 6 |  | Christian P. Spagno,
Andreas M. Kunz:
Construction of a Three-sided Immersive Telecollaboration System.
VR 2003: 37-44 |
| 5 |  | Andrea Mazzone,
Christian P. Spagno,
Andreas M. Kunz:
A haptic feedback device based on an active mesh.
VRST 2003: 188-195 |
| 4 |  | Andrea Mazzone,
Rui Zhang,
Andreas M. Kunz:
Novel actuators for haptic displays based on electroactive polymers.
VRST 2003: 196-204 |
| 3 |  | Markus H. Gross,
Stephan Würmlin,
Martin Näf,
Edouard Lamboray,
Christian P. Spagno,
Andreas M. Kunz,
Esther Koller-Meier,
Tomás Svoboda,
Luc J. Van Gool,
Silke Lang,
Kai Strehlke,
Andrew Vande Moere,
Oliver G. Staadt:
blue-c: a spatially immersive display and 3D video portal for telepresence.
ACM Trans. Graph. 22(3): 819-827 (2003) |
| 2002 |
| 2 |  | Andreas M. Kunz,
Christian P. Spagno:
Simultaneous Projection and Picture Acquisition for a Distributed Collaborative Environment.
VR 2002: 279-280 |
| 2001 |
| 1 |  | Andreas M. Kunz,
Christian P. Spagno:
Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments.
VR 2001: 281-282 |