 | 2011 |
| 20 |  | Richard Kulpa,
Anne-Hélène Olivier,
Jan Ondrej,
Julien Pettré:
Imperceptible relaxation of collision avoidance constraints in virtual crowds.
ACM Trans. Graph. 30(6): 138 (2011) |
| 19 |  | Anne-Hélène Olivier,
Richard Kulpa,
Julien Pettré,
Armel Crétual:
A step-by-step modeling, analysis and annotation of locomotion.
Journal of Visualization and Computer Animation 22(5): 421-433 (2011) |
| 18 |  | Franck Multon,
Richard Kulpa,
Benoit Bideau:
Special Issue: Virtual Reality and Sports Guest Editors' Introduction.
Presence 20(1): iii-iv (2011) |
| 2010 |
| 17 |  | Anne-Hélène Olivier,
Jan Ondrej,
Julien Pettré,
Richard Kulpa,
Armel Crétual:
Interaction between real and virtual humans during walking: perceptual evluation of a simple device.
APGV 2010: 117-124 |
| 16 |  | Benoit Bideau,
Richard Kulpa,
Nicolas Vignais,
Sebastien Brault,
Franck Multon,
Cathy Craig:
Using Virtual Reality to Analyze Sports Performance.
IEEE Computer Graphics and Applications 30(2): 14-21 (2010) |
| 15 |  | Nicolas Vignais,
Richard Kulpa,
Cathy Craig,
Sebastien Brault,
Franck Multon,
Benoit Bideau:
Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement.
Presence 19(3): 243-252 (2010) |
| 14 |  | Nicolas Vignais,
Richard Kulpa,
Cathy Craig,
Benoit Bideau:
Virtual Thrower Versus Real Goalkeeper: The Influence of Different Visual Conditions on Performance.
Presence 19(4): 281-290 (2010) |
| 2009 |
| 13 |  | Anne-Hélène Olivier,
Richard Kulpa,
Julien Pettré,
Armel Crétual:
A Velocity-Curvature Space Approach for Walking Motions Analysis.
MIG 2009: 104-115 |
| 12 |  | Franck Multon,
Richard Kulpa,
Ludovic Hoyet,
Taku Komura:
Interactive animation of virtual humans based on motion capture data.
Journal of Visualization and Computer Animation 20(5-6): 491-500 (2009) |
| 2008 |
| 11 |  | Nicolas Pronost,
Franck Multon,
Qilei Li,
Weidong Geng,
Richard Kulpa,
Georges Dumont:
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting.
CW 2008: 276-283 |
| 10 |  | Franck Multon,
Richard Kulpa,
Ludovic Hoyet,
Taku Komura:
From Motion Capture to Real-Time Character Animation.
MIG 2008: 72-81 |
| 9 |  | Franck Multon,
Richard Kulpa,
Benoit Bideau:
MKM: A Global Framework for Animating Humans in Virtual Reality Applications.
Presence 17(1): 17-28 (2008) |
| 2007 |
| 8 |  | Franck Multon,
Ludovic Hoyet,
Taku Komura,
Richard Kulpa:
Dynamic motion adaptation for 3D acrobatic humanoids.
Humanoids 2007: 346-351 |
| 7 |  | Franck Multon,
Ludovic Hoyet,
Taku Komura,
Richard Kulpa:
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts.
VRST 2007: 77-80 |
| 2005 |
| 6 |  | Carole Durocher,
Franck Multon,
Richard Kulpa:
Dynamic Control of Captured Motions to Verify New Constraints.
Gesture Workshop 2005: 200-211 |
| 5 |  | Richard Kulpa,
Franck Multon:
Fast inverse kinematics and kinetics solver for human-like figures.
Humanoids 2005: 38-43 |
| 4 |  | Richard Kulpa,
Franck Multon,
Bruno Arnaldi:
Morphology-independent representation of motions for interactive human-like animation.
Comput. Graph. Forum 24(3): 343-352 (2005) |
| 2004 |
| 3 |  | Stéphane Ménardais,
Franck Multon,
Richard Kulpa,
Bruno Arnaldi:
Motion Blending for Real-Time Animation while Accounting for the Environment.
Computer Graphics International 2004: 156-159 |
| 2 |  | Benoit Bideau,
Franck Multon,
Richard Kulpa,
Laetitia Fradet,
Bruno Arnaldi:
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
VRCAI 2004: 210-216 |
| 2003 |
| 1 |  | Benoit Bideau,
Richard Kulpa,
Stéphane Ménardais,
Laetitia Fradet,
Franck Multon,
Paul Delamarche,
Bruno Arnaldi:
Real Handball Goalkeeper vs. Virtual Handball Thrower.
Presence 12(4): 411-421 (2003) |