 | 2012 |
| 8 |  | Yong Ming Kow,
Jing Wen,
Yunan Chen:
Designing online games for real-life relationships: examining QQ farm in intergenerational play.
CSCW 2012: 613-616 |
| 2011 |
| 7 |  | Yong Ming Kow,
Bonnie A. Nardi:
Forget online communities?: revisit cooperative work!
CSCW 2011: 351-354 |
| 6 |  | Jing Wen,
Yong Ming Kow,
Yunan Chen:
Online Games and Family Ties: Influences of Social Networking Game on Family Relationship.
INTERACT (3) 2011: 250-264 |
| 2010 |
| 5 |  | Yong Ming Kow,
Bonnie A. Nardi:
Culture and Creativity: World of Warcraft Modding in China and the US.
Online Worlds: Convergence of the Real and the Virtual 2010: 21-41 |
| 4 |  | Yong Ming Kow,
Bonnie A. Nardi:
User Creativity, Governance, and the New Media: An Introduction to the First Monday Special Issue.
First Monday 15(5): (2010) |
| 3 |  | Yong Ming Kow,
Bonnie A. Nardi:
Who owns the Mods?
First Monday 15(5): (2010) |
| 2 |  | Bonnie A. Nardi,
Yong Ming Kow:
Digital imaginaries: How we know what we (think we) know about Chinese gold farming.
First Monday 15(6): (2010) |
| 2007 |
| 1 |  | Yong Ming Kow,
Angela Tan,
Martin Helander:
What Stories Inform Us About the Users?
HCI (13) 2007: 89-97 |