 | 2010 |
| 6 |  | Todd J. Kosloff,
Brian A. Barsky:
Two New Approaches to Depth-of-Field Post-processing - Pyramid Spreading and Tensor Filtering.
VISAPP (1) 2010: 9-18 |
| 2009 |
| 5 |  | Todd J. Kosloff,
Michael W. Tao,
Brian A. Barsky:
Depth of field postprocessing for layered scenes using constant-time rectangle spreading.
Graphics Interface 2009: 39-46 |
| 2007 |
| 4 |  | Todd J. Kosloff,
Brian A. Barsky:
An Algorithm for Rendering Generalized Depth of Field Effects Based on Simulated Heat Diffusion.
ICCSA (3) 2007: 1124-1140 |
| 2006 |
| 3 |  | Adrian Sfarti,
Brian A. Barsky,
Todd J. Kosloff,
Egon C. Pasztor,
Alex Kozlowski,
Eric Roman,
Alex Perelman:
Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces.
International Conference on Computational Science (2) 2006: 215-222 |
| 2005 |
| 2 |  | Adrian Sfarti,
Brian A. Barsky,
Todd J. Kosloff,
Egon C. Pasztor,
Alex Kozlowski,
Eric Roman,
Alex Perelman:
New 3D Graphics Rendering Engine Architecture for Direct Tessellation of Spline Surfaces.
International Conference on Computational Science (2) 2005: 224-231 |
| 2004 |
| 1 |  | Brian A. Barsky,
Todd J. Kosloff,
Steven D. Upstill:
An opponent process approach to modeling the blue shift of the human color vision system.
APGV 2004: 163 |