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| 2012 | ||
|---|---|---|
| 53 | Taku Komura, Qunsheng Peng, George Baciu, Rynson W. H. Lau: Guest Editors' Introduction: Special Section on ACM VRST. IEEE Trans. Vis. Comput. Graph. 18(3): 354-355 (2012) | |
| 52 | Hubert Pak Ho Shum, Taku Komura, Shuntaro Yamazaki: Simulating Multiple Character Interactions with Collaborative and Adversarial Goals. IEEE Trans. Vis. Comput. Graph. 18(5): 741-752 (2012) | |
| 51 | Jake Lever, Taku Komura: Real-time controllable fire using textured forces. The Visual Computer 28(6-8): 691-700 (2012) | |
| 2011 | ||
| 50 | He Wang, Taku Komura: Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters. MIG 2011: 110-119 | |
| 49 | Edmond S. L. Ho, Taku Komura: A finite state machine based on topology coordinates for wrestling games. Journal of Visualization and Computer Animation 22(5): 435-443 (2011) | |
| 48 | Jacky C. P. Chan, Howard Leung, Jeff K. T. Tang, Taku Komura: A Virtual Reality Dance Training System Using Motion Capture Technology. TLT 4(2): 187-195 (2011) | |
| 2010 | ||
| 47 | George Baciu, Rynson W. H. Lau, Ming Lin, Taku Komura, Qunsheng Peng: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010 ACM 2010 | |
| 46 | Ronan Boulic, Yiorgos Chrysanthou, Taku Komura: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings Springer 2010 | |
| 45 | Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar: Controlling humanoid robots in topology coordinates. IROS 2010: 178-182 | |
| 44 | Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi: Physically-Based Character Control in Low Dimensional Space. MIG 2010: 23-34 | |
| 43 | Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer: Perception Based Real-Time Dynamic Adaptation of Human Motions. MIG 2010: 266-277 | |
| 42 | Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura: Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. VRST 2010: 87-90 | |
| 41 | Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai: Spatial relationship preserving character motion adaptation. ACM Trans. Graph. 29(4): (2010) | |
| 2009 | ||
| 40 | Edmond S. L. Ho, Taku Komura: Real-Time Character Control for Wrestling Games. MIG 2009: 128-137 | |
| 39 | Edmond S. L. Ho, Taku Komura: Character Motion Synthesis by Topology Coordinates. Comput. Graph. Forum 28(2): 299-308 (2009) | |
| 38 | Edmond S. L. Ho, Taku Komura: Indexing and Retrieving Motions of Characters in Close Contact. IEEE Trans. Vis. Comput. Graph. 15(3): 481-492 (2009) | |
| 37 | Hubert P. H. Shum, Taku Komura, Pranjul Yadav: Angular momentum guided motion concatenation. Journal of Visualization and Computer Animation 20(2-3): 385-394 (2009) | |
| 36 | Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura: Interactive animation of virtual humans based on motion capture data. Journal of Visualization and Computer Animation 20(5-6): 491-500 (2009) | |
| 2008 | ||
| 35 | Kai-Tai Tang, Howard Leung, Taku Komura, Hubert P. H. Shum: Finding repetitive patterns in 3D human motion captured data. ICUIMC 2008: 396-403 | |
| 34 | Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura: From Motion Capture to Real-Time Character Animation. MIG 2008: 72-81 | |
| 33 | Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho: Simulating Interactions of Characters. MIG 2008: 94-103 | |
| 32 | Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki: Simulating interactions of avatars in high dimensional state space. SI3D 2008: 131-138 | |
| 31 | Taku Komura: Computer Animation. Wiley Encyclopedia of Computer Science and Engineering 2008 | |
| 30 | Hubert P. H. Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki: Interaction patches for multi-character animation. ACM Trans. Graph. 27(5): 114 (2008) | |
| 29 | Jeff K. T. Tang, Howard Leung, Taku Komura, Hubert P. H. Shum: Emulating human perception of motion similarity. Journal of Visualization and Computer Animation 19(3-4): 211-221 (2008) | |
| 2007 | ||
| 28 | Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa: Dynamic motion adaptation for 3D acrobatic humanoids. Humanoids 2007: 346-351 | |
| 27 | Edmond S. L. Ho, Taku Komura: Planning tangling motions for humanoids. Humanoids 2007: 507-512 | |
| 26 | Chung Ho Chan, Howard Leung, Taku Komura: Automatic Panel Extraction of Color Comic Images. PCM 2007: 775-784 | |
| 25 | Edmond S. L. Ho, Taku Komura: Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. Pacific Conference on Computer Graphics and Applications 2007: 427-430 | |
| 24 | Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki: Simulating competitive interactions using singly captured motions. VRST 2007: 65-72 | |
| 23 | Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa: Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. VRST 2007: 77-80 | |
| 22 | Frederick W. B. Li, Rynson W. H. Lau, Taku Komura, Meng Wang, Becky Siu: Adaptive Animation of Human Motion for E-Learning Applications. IJDET 5(2): 74-85 (2007) | |
| 2006 | ||
| 21 | Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi: Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations. ICRA 2006: 2661-2666 | |
| 20 | Taku Komura, Beta Lam, Rynson W. H. Lau, Howard Leung: e-Learning Martial Arts. ICWL 2006: 239-248 | |
| 19 | Yoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa: Learning system for human motion characters of traditional arts. VRST 2006: 169-172 | |
| 18 | Howard Leung, Taku Komura: Web-Based Handwriting Education with Animated Virtual Teacher. IJDET 4(1): 71-80 (2006) | |
| 17 | Taku Komura, Wai-Chun Lam: Real-time locomotion control by sensing gloves. Journal of Visualization and Computer Animation 17(5): 513-525 (2006) | |
| 16 | Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi: Modeling and generating whole body motion of balance maintenance. Systems and Computers in Japan 37(13): 11-19 (2006) | |
| 2005 | ||
| 15 | Taku Komura, Howard Leung, Shunsuke Kudoh, James Kuffner: A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait. ICRA 2005: 1989-1995 | |
| 14 | Frederick W. B. Li, Becky Siu, Rynson W. H. Lau, Taku Komura: Real-Time Adaptive Human Motions for Web-Based Training. ICWL 2005: 256-266 | |
| 13 | Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau: Computing inverse kinematics with linear programming. VRST 2005: 163-166 | |
| 12 | Taku Komura, Edmond S. L. Ho, Rynson W. H. Lau: Animating reactive motion using momentum-based inverse kinematics. Journal of Visualization and Computer Animation 16(3-4): 213-223 (2005) | |
| 2004 | ||
| 11 | Wai-Chun Lam, Feng Zou, Taku Komura: Motion editing with data glove. Advances in Computer Entertainment Technology 2004: 337-342 | |
| 10 | Howard Leung, Taku Komura: Web-Based Handwriting Education with Animated Virtual Teacher. ICWL 2004: 293-300 | |
| 9 | Taku Komura, Howard Leung, James Kuffner: Animating reactive motions for biped locomotion. VRST 2004: 32-40 | |
| 2003 | ||
| 8 | Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa: An inverse kinematics method for 3D figures with motion data. Computer Graphics International 2003: 266-271 | |
| 2002 | ||
| 7 | Taku Komura, Atsushi Kuroda, Yoshihisa Shinagawa: NiceMeetVR: facing professional baseball pitchers in the virtual batting cage. SAC 2002: 1060-1065 | |
| 2001 | ||
| 6 | Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: An Inverse Kinematics Method Based on Muscle Dynamics. Computer Graphics International 2001: 15-22 | |
| 5 | Taku Komura, Yoshihisa Shinagawa: Motion Conversion based on the Musculoskeletal System. Graphics Interface 2001: 27-36 | |
| 4 | Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii: Topology matching for fully automatic similarity estimation of 3D shapes. SIGGRAPH 2001: 203-212 | |
| 2000 | ||
| 3 | Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: Creating and retargetting motion by the musculoskeletal human body model. The Visual Computer 16(5): 254-270 (2000) | |
| 1999 | ||
| 2 | Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: Calculation and visualization of the dynamic ability of the human body. Journal of Visualization and Computer Animation 10(2): 57-78 (1999) | |
| 1997 | ||
| 1 | Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: A Muscle-based Feed-forward Controller of the Human Body. Comput. Graph. Forum 16(3): 165-176 (1997) | |
Colors in the list of coauthors
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