 | 2012 |
| 12 |  | Florian Klompmaker,
Karsten Nebe,
Alex Fast:
dSensingNI: a framework for advanced tangible interaction using a depth camera.
Tangible and Embedded Interaction 2012: 217-224 |
| 2011 |
| 11 |  | Holger Fischer,
Karsten Nebe,
Florian Klompmaker:
A Holistic Model for Integrating Usability Engineering and Software Engineering Enriched with Marketing Activities.
HCI (16) 2011: 28-37 |
| 10 |  | Karsten Nebe,
Florian Klompmaker,
Helge Jung,
Holger Fischer:
Exploiting New Interaction Techniques for Disaster Control Management Using Multitouch-, Tangible- and Pen-Based-Interaction.
HCI (2) 2011: 100-109 |
| 9 |  | Karsten Nebe,
Tobias Müller,
Florian Klompmaker:
An Investigation on Requirements for Co-located Group-Work Using Multitouch-, Pen-Based- and Tangible-Interaction.
HCI (2) 2011: 90-99 |
| 8 |  | Florian Klompmaker,
Björn Senft,
Karsten Nebe,
Clemens Busch,
Detlev Willemsen:
User Centered Design Process of OSAMi-D - Developing User Interfaces for a Remote Ergometer Training Application.
HEALTHINF 2011: 268-273 |
| 2010 |
| 7 |  | Florian Klompmaker,
Karsten Nebe,
Andreas Bleiker,
Clemens Busch,
Detlev Willemsen:
User Centered Design of Patient user Interfaces for Remote Training Supervision - A User Study.
HEALTHINF 2010: 106-113 |
| 2009 |
| 6 |  | Florian Klompmaker,
Christian Reimann:
Towards standardized distributed multitouch interaction.
MindTrek 2009: 216 |
| 5 |  | Florian Klompmaker,
Klemens Schrage,
Christian Reimann:
INDiE: a framework for human computer Interaction in Distributed Environments.
Mobility Conference 2009 |
| 2008 |
| 4 |  | Florian Klompmaker,
Christian Reimann:
A service based framework for developing mobile, collaborative games.
Advances in Computer Entertainment Technology 2008: 42-45 |
| 3 |  | Julian Masuhr,
Florian Klompmaker,
Christian Reimann,
Karsten Nebe:
Designing context-aware in-car information systems.
MobiQuitous 2008 |
| 2 |  | Christian Reimann,
Florian Klompmaker,
Holger Santelmann:
MRPipeline: a module based architecture for self adaptive mixed reality applications.
VRST 2008: 253-254 |
| 2007 |
| 1 |  | Christian Geiger,
Jörg Stöcklein,
Florian Klompmaker,
Robin Fritze:
Development of an augmented reality game by extendinga 3D authoring system.
Advances in Computer Entertainment Technology 2007: 230-231 |