 | 2012 |
| 12 |  | Alexander Stocker,
Robert Möstl,
Isabel Anger,
Christian Wagner,
Thomas Ebner,
Silvio Trentzsch,
Christian Kittl:
Interaktivierung von Objekten mit dem Social Web durch Near Field Communication.
MMS 2012: 117-121 |
| 11 |  | Isabel Anger,
Christian Kittl:
Encouraging User-Generated Content with a Conceptional Social Media Communication Process Model.
IJEEI 3(1): 33-41 (2012) |
| 2011 |
| 10 |  | Isabel Anger,
Christian Kittl:
Learning from the User: An Approach to Encouraging User-Generated Content within the Context of Social Media Communications.
DEIS 2011: 440-448 |
| 9 |  | Isabel Anger,
Christian Kittl:
Measuring influence on Twitter.
I-KNOW 2011: 31 |
| 2008 |
| 8 |  | Christian Kittl,
Otto Petrovic:
Pervasive games for education.
EATIS 2008 |
| 7 |  | Christian Zeidler,
Christian Kittl,
Otto Petrovic:
An integrated product development process for mobile software.
IJMC 6(3): 345-356 (2008) |
| 6 |  | Otto Petrovic,
Francika Edegger,
Christian Kittl,
Bernhard Edegger:
Entwicklung und Evaluierung einer Interaktionsplattform für massentaugliche Pervasive Games.
Wirtschaftsinformatik 50(4): 282-291 (2008) |
| 2007 |
| 5 |  | Christian Zeidler,
Christian Kittl,
Otto Petrovic:
An Integrated Product Development Process for Mobile Software.
ICMB 2007: 23 |
| 4 |  | Christian Kittl,
Christian Zeidler:
User Generated Content und Metadatenmanagement.
HMD - Praxis Wirtschaftsinform. 258: (2007) |
| 3 |  | Francika Markovic,
Otto Petrovic,
Christian Kittl,
Bernhard Edegger:
Pervasive learning games: A comparative study.
The New Review of Hypermedia and Multimedia 13(2): 93-116 (2007) |
| 2003 |
| 2 |  | Christian Kittl,
Otto Petrovic:
Trust in Digital Transactions and its Role as a Source of Competitive Advantage in the Network Economy.
ICWI 2003: 21-29 |
| 1 |  | Otto Petrovic,
Markus Fallenböck,
Christian Kittl,
Thomas Wolkinger:
Vertrauen in digitale Transaktionen.
Wirtschaftsinformatik 45(1): 53-66 (2003) |