 | 2012 |
| 21 |  | Peter Kiefer:
Mobile Intention Recognition.
Springer 2012: I-XVI, 1-166 |
| 20 |  | Peter Kiefer,
Florian Straub,
Martin Raubal:
Towards location-aware mobile eye tracking.
ETRA 2012: 313-316 |
| 2011 |
| 19 |  | Sebastian Matyas,
Peter Kiefer,
Christoph Schlieder,
Sara Kleyer:
Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games.
ICEC 2011: 331-336 |
| 2010 |
| 18 |  | Peter Kiefer,
Thomas Bornschlegel,
Christoph Schlieder:
Ein Bewegungskostenmodell für personalisierte Fitnesstrainer in ortsbezogenen Spielen.
GI Jahrestagung (1) 2010: 27-32 |
| 17 |  | Peter Kiefer,
Martin Raubal,
Christoph Schlieder:
Time geography inverted: recognizing intentions in space and time.
GIS 2010: 510-513 |
| 2009 |
| 16 |  | Peter Kiefer:
SCTAG: A Mildly Context-Sensitive Formalism for Modeling Complex Intentions in Spatially Structured Environments.
AAAI Spring Symposium: Human Behavior Modeling 2009: 19-24 |
| 15 |  | Peter Kiefer,
Klaus Stein,
Christoph Schlieder:
Rule-based intention recognition from spatio-temporal motion track data in ambient assisted living.
BMI Book 2009: 235-256 |
| 2008 |
| 14 |  | Sebastian Matyas,
Christian Matyas,
Christoph Schlieder,
Peter Kiefer,
Hiroko Mitarai,
Maiko Kamata:
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer.
Advances in Computer Entertainment Technology 2008: 244-247 |
| 13 |  | Peter Kiefer,
Klaus Stein:
A Framework for Mobile Intention Recognition in Spatially Structured Environments.
BMI 2008: 28-41 |
| 12 |  | Sebastian Matyas,
Christian Matyas,
Christoph Schlieder,
Peter Kiefer:
CityExplorer - A Geogame Extending the Magic Circle.
GI Jahrestagung (1) 2008: 503-504 |
| 11 |  | Peter Kiefer:
Spatially Constrained Grammars for Mobile Intention Recognition.
Spatial Cognition 2008: 361-377 |
| 10 |  | Christoph Schlieder,
Peter Kiefer,
Sebastian Matyas:
Geogames - Intention Recognition and Data Quality in Location-based Gaming.
KI 22(3): 29-32 (2008) |
| 2007 |
| 9 |  | Peter Kiefer,
Sebastian Matyas,
Christoph Schlieder:
Playing on a line: location-based games for linear trips.
Advances in Computer Entertainment Technology 2007: 250-251 |
| 8 |  | Peter Kiefer,
Christoph Schlieder:
Exploring Context-Sensitivity in Spatial Intention Recognition.
BMI 2007: 102-116 |
| 7 |  | Thomas Malsch,
Christoph Schlieder,
Peter Kiefer,
Maren Lübcke,
Rasco Perschke,
Marco Schmitt,
Klaus Stein:
Communication Between Process and Structure: Modelling and Simulating Message Reference Networks with COM/TE.
J. Artificial Societies and Social Simulation 10(1): (2007) |
| 2006 |
| 6 |  | Peter Kiefer,
Sebastian Matyas,
Christoph Schlieder:
Learning About Cultural Heritage by Playing Geogames.
ICEC 2006: 217-228 |
| 5 |  | Christoph Schlieder,
Peter Kiefer,
Sebastian Matyas:
Geogames: Designing Location-Based Games from Classic Board Games.
IEEE Intelligent Systems 21(5): 40-46 (2006) |
| 4 |  | Christoph Schlieder,
Peter Kiefer,
Sebastian Matyas:
Geogames - Ortsbezogene Spiele als neue Form des Edutainment (Geogames - Location-based Games as a Novel Type of Edutainment).
i-com 5(3): 5-11 (2006) |
| 2005 |
| 3 |  | Peter Kiefer,
Klaus Stein:
Visibility Analysis on theWeb as an Indicator for Public Relations and Marketing Evaluation.
CIMCA/IAWTIC 2005: 151-157 |
| 2 |  | Peter Kiefer,
Klaus Stein,
Christoph Schlieder:
Visibility Analysis on the Web Using Co-visibilities and Semantic Networks.
EWMF/KDO 2005: 34-50 |
| 1 |  | Christoph Schlieder,
Peter Kiefer,
Sebastian Matyas:
Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games.
INTETAIN 2005: 164-173 |