 | 2012 |
| 7 |  | Daniel Kopta,
Thiago Ize,
Josef B. Spjut,
Erik Brunvand,
Al Davis,
Andrew E. Kensler:
Fast, effective BVH updates for animated scenes.
I3D 2012: 197-204 |
| 2010 |
| 6 |  | Younis Hijazi,
Aaron Knoll,
Mathias Schott,
Andrew E. Kensler,
Charles D. Hansen:
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting.
Scientific Visualization: Advanced Concepts 2010: 78-89 |
| 2009 |
| 5 |  | Josef B. Spjut,
Andrew E. Kensler,
Erik Brunvand:
Hardware-accelerated gradient noise for graphics.
ACM Great Lakes Symposium on VLSI 2009: 457-462 |
| 4 |  | Aaron Knoll,
Younis Hijazi,
Andrew E. Kensler,
Mathias Schott,
Charles D. Hansen,
Hans Hagen:
Fast Ray Tracing of Arbitrary Implicit Surfaces with Interval and Affine Arithmetic.
Comput. Graph. Forum 28(1): 26-40 (2009) |
| 3 |  | Josef B. Spjut,
Andrew E. Kensler,
Daniel Kopta,
Erik Brunvand:
TRaX: A Multicore Hardware Architecture for Real-Time Ray Tracing.
IEEE Trans. on CAD of Integrated Circuits and Systems 28(12): 1802-1815 (2009) |
| 2007 |
| 2 |  | Christiaan P. Gribble,
Thiago Ize,
Andrew E. Kensler,
Ingo Wald,
Steven G. Parker:
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data.
IEEE Trans. Vis. Comput. Graph. 13(4): 758-768 (2007) |
| 2006 |
| 1 |  | Ingo Wald,
Thiago Ize,
Andrew E. Kensler,
Aaron Knoll,
Steven G. Parker:
Ray tracing animated scenes using coherent grid traversal.
ACM Trans. Graph. 25(3): 485-493 (2006) |