 | 2011 |
| 13 |  | Ladislav Kavan,
Dan Gerszewski,
Adam W. Bargteil,
Peter-Pike J. Sloan:
Physics-inspired upsampling for cloth simulation in games.
ACM Trans. Graph. 30(4): 93 (2011) |
| 12 |  | Ladislav Kavan,
Adam W. Bargteil,
Peter-Pike J. Sloan:
Least Squares Vertex Baking.
Comput. Graph. Forum 30(4): 1319-1326 (2011) |
| 2010 |
| 11 |  | Martin Prazák,
Ladislav Kavan,
Rachel McDonnell,
Rachel Dobbyn,
Carol O'Sullivan:
Moving crowds: a linear animation system for crowd simulation.
SI3D 2010 |
| 10 |  | Ladislav Kavan,
Peter-Pike J. Sloan,
Carol O'Sullivan:
Fast and Efficient Skinning of Animated Meshes.
Comput. Graph. Forum 29(2): 327-336 (2010) |
| 2009 |
| 9 |  | Ladislav Kavan,
Steven Collins,
Carol O'Sullivan:
Automatic linearization of nonlinear skinning.
SI3D 2009: 49-56 |
| 2008 |
| 8 |  | Ladislav Kavan,
Simon Dobbyn,
Steven Collins,
Jirí Zára,
Carol O'Sullivan:
Polypostors: 2D polygonal impostors for 3D crowds.
SI3D 2008: 149-155 |
| 7 |  | Ladislav Kavan,
Steven Collins,
Jirí Zára,
Carol O'Sullivan:
Geometric skinning with approximate dual quaternion blending.
ACM Trans. Graph. 27(4): (2008) |
| 2007 |
| 6 |  | Ladislav Kavan,
Steven Collins,
Jirí Zára,
Carol O'Sullivan:
Skinning with dual quaternions.
SI3D 2007: 39-46 |
| 5 |  | Ladislav Kavan,
Rachel McDonnell,
Simon Dobbyn,
Jirí Zára,
Carol O'Sullivan:
Skinning arbitrary deformations.
SI3D 2007: 53-60 |
| 2006 |
| 4 |  | Ladislav Kavan,
Ivana Kolingerová,
Jiri Zara:
Fast approximation of convex hull.
ACST 2006: 101-104 |
| 3 |  | Ladislav Kavan,
Carol O'Sullivan,
Jirí Zára:
Efficient collision detection for spherical blend skinning.
GRAPHITE 2006: 147-156 |
| 2005 |
| 2 |  | Ladislav Kavan,
Jiri Zara:
Fast Collision Detection for Skeletally DeformableModels.
Comput. Graph. Forum 24(3): 363-372 (2005) |
| 2003 |
| 1 |  | Ladislav Kavan,
Jiri Zara:
Real Time Skin Deformation with Bones Blending.
WSCG 2003 |