 | 2011 |
| 8 |  | Michal Bída,
Cyril Brom,
Markéta Popelová,
Rudolf Kadlec:
StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK.
ICIDS 2011: 334-337 |
| 2010 |
| 7 |  | Cyril Brom,
Ondrej Burkert,
Rudolf Kadlec:
Timing in episodic memory for virtual characters.
CIG 2010: 305-312 |
| 2009 |
| 6 |  | Jakub Gemrot,
Rudolf Kadlec,
Michal Bída,
Ondrej Burkert,
Radek Píbil,
Jan Havlícek,
Lukás Zemcák,
Juraj Simlovic,
Radim Vansa,
Michal Stolba,
Tomás Plch,
Cyril Brom:
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.
AGS 2009: 1-15 |
| 5 |  | Cyril Brom,
Michal Bída,
Jakub Gemrot,
Rudolf Kadlec,
Tomás Plch:
Emohawk: Searching for a "Good" Emergent Narrative.
ICIDS 2009: 86-91 |
| 4 |  | Rudolf Kadlec,
Jakub Gemrot,
Michal Bída,
Ondrej Burkert,
Jan Havlícek,
Lukás Zemcák,
Radek Píbil,
Radim Vansa,
Cyril Brom:
Extensions and Applications of Pogamut 3 Platform.
IVA 2009: 506-507 |
| 3 |  | Rudolf Kadlec,
Ondrej Burkert,
Cyril Brom:
Creating game bots in a few easy steps.
MindTrek 2009: 222-223 |
| 2008 |
| 2 |  | Cyril Brom,
Jakub Gemrot,
Ondrej Burkert,
Rudolf Kadlec,
Michal Bída:
3D Immersion in Virtual Agents Education.
ICIDS 2008: 59-70 |
| 2007 |
| 1 |  | Ondrej Burkert,
Rudolf Kadlec,
Jakub Gemrot,
Michal Bída,
Jan Havlícek,
Martin Dörfler,
Cyril Brom:
Towards Fast Prototyping of IVAs Behavior: Pogamut 2.
IVA 2007: 362-363 |