 | 2009 |
| 7 |  | Jesper Juul,
Marleigh Norton:
Easy to use and incredibly difficult: on the mythical border between interface and gameplay.
FDG 2009: 107-112 |
| 2005 |
| 6 |  | Jesper Juul:
Half-Real: The Interplay between Game Rules and Game Fiction.
DIGRA Conf. 2005 |
| 5 |  | Jesper Juul:
Where the Action is.
Game Studies 5(1): (2005) |
| 2003 |
| 4 |  | Jesper Juul:
The game, the player, the world: looking for a heart of gameness.
DIGRA Conf. 2003 |
| 2002 |
| 3 |  | Jesper Juul:
The Open and the Closed: Games of Emergence and Games of Progression.
CGDC Conf. 2002 |
| 2001 |
| 2 |  | Jesper Juul:
Games Telling stories? - A brief note on games and narratives.
Game Studies 1(1): (2001) |
| 1 |  | Jesper Juul:
The repeatedly lost art of studying games.
Game Studies 1(1): (2001) |