 | 2011 |
| 13 |  | David Conroy,
Peta Wyeth,
Daniel Johnson:
Modeling player-like behavior for game AI design.
Advances in Computer Entertainment Technology 2011: 9 |
| 12 |  | Erik Poppe,
Ross Brown,
Daniel Johnson,
Jan Recker:
A Prototype Augmented Reality Collaborative Process Modelling Tool.
BPM (Demos) 2011 |
| 11 |  | Daniel Johnson,
Felicia Huppert:
Information Communication Technology as a Means of Enhancing the Well-being of Older People.
Behaviour Monitoring and Interpretation 2011: 11-25 |
| 2010 |
| 10 |  | Daniel Johnson,
John A. Gardner:
Personality, motivation and video games.
OZCHI 2010: 276-279 |
| 2009 |
| 9 |  | Qihong Shao,
Anshul Sheopuri,
Milind R. Naphade,
Chitra Dorai,
Daniel Johnson,
Jane Hoffman:
Ranking Mortgage Origination Applications Using Customer, Product, Environment and Workflow Attributes.
IEEE CLOUD 2009: 198-205 |
| 8 |  | Daniel Johnson,
John A. Gardner:
Exploring mindlessness as an explanation for the media equation: a study of stereotyping in computer tutorials.
Personal and Ubiquitous Computing 13(2): 151-163 (2009) |
| 2007 |
| 7 |  | Daniel Johnson,
John A. Gardner:
The media equation and team formation: Further evidence for experience as a moderator.
International Journal of Man-Machine Studies 65(2): 111-124 (2007) |
| 2005 |
| 6 |  | Daniel Johnson,
John A. Gardner:
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations.
ICEC 2005: 468-479 |
| 2004 |
| 5 |  | Penelope Sweetser,
Daniel Johnson:
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues.
ICEC 2004: 321-332 |
| 4 |  | Daniel Johnson,
John A. Gardner,
Janet Wiles:
Experience as a moderator of the media equation: the impact of flattery and praise.
Int. J. Hum.-Comput. Stud. 61(3): 237-258 (2004) |
| 2003 |
| 3 |  | Penelope Sweetser,
Daniel Johnson,
Jane Sweetser,
Janet Wiles:
Creating engaging artificial characters for games.
ICEC 2003 |
| 2002 |
| 2 |  | Daniel Johnson,
John A. Gardner,
Janet Wiles,
Penelope Sweetser,
Kelly Hollingsworth:
The inherent appeal of physically controlled peripherals.
IWEC 2002: 371-378 |
| 2001 |
| 1 |  | Daniel Johnson,
Janet Wiles:
Computer Games With Intelligence.
FUZZ-IEEE 2001: 1355-1358 |