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Daniel Johnson Coauthor index pubzone.org

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DBLP keys2011
13Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDavid Conroy, Peta Wyeth, Daniel Johnson: Modeling player-like behavior for game AI design. Advances in Computer Entertainment Technology 2011: 9
12Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLErik Poppe, Ross Brown, Daniel Johnson, Jan Recker: A Prototype Augmented Reality Collaborative Process Modelling Tool. BPM (Demos) 2011
11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDaniel Johnson, Felicia Huppert: Information Communication Technology as a Means of Enhancing the Well-being of Older People. Behaviour Monitoring and Interpretation 2011: 11-25
2010
10Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDaniel Johnson, John A. Gardner: Personality, motivation and video games. OZCHI 2010: 276-279
2009
9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLQihong Shao, Anshul Sheopuri, Milind R. Naphade, Chitra Dorai, Daniel Johnson, Jane Hoffman: Ranking Mortgage Origination Applications Using Customer, Product, Environment and Workflow Attributes. IEEE CLOUD 2009: 198-205
8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDaniel Johnson, John A. Gardner: Exploring mindlessness as an explanation for the media equation: a study of stereotyping in computer tutorials. Personal and Ubiquitous Computing 13(2): 151-163 (2009)
2007
7Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDaniel Johnson, John A. Gardner: The media equation and team formation: Further evidence for experience as a moderator. International Journal of Man-Machine Studies 65(2): 111-124 (2007)
2005
6Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDaniel Johnson, John A. Gardner: Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations. ICEC 2005: 468-479
2004
5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLPenelope Sweetser, Daniel Johnson: Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. ICEC 2004: 321-332
4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDaniel Johnson, John A. Gardner, Janet Wiles: Experience as a moderator of the media equation: the impact of flattery and praise. Int. J. Hum.-Comput. Stud. 61(3): 237-258 (2004)
2003
3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLPenelope Sweetser, Daniel Johnson, Jane Sweetser, Janet Wiles: Creating engaging artificial characters for games. ICEC 2003
2002
2no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDaniel Johnson, John A. Gardner, Janet Wiles, Penelope Sweetser, Kelly Hollingsworth: The inherent appeal of physically controlled peripherals. IWEC 2002: 371-378
2001
1no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLDaniel Johnson, Janet Wiles: Computer Games With Intelligence. FUZZ-IEEE 2001: 1355-1358

Coauthor Index

1Ross Brown [12]
2David Conroy [13]
3Chitra Dorai [9]
4John A. Gardner [2] [4] [6] [7] [8] [10]
5Jane Hoffman [9]
6Kelly Hollingsworth [2]
7Felicia Huppert [11]
8Milind R. Naphade [9]
9Erik Poppe [12]
10Jan Recker [12]
11Qihong Shao [9]
12Anshul Sheopuri [9]
13Jane Sweetser [3]
14Penelope Sweetser [2] [3] [5]
15Janet Wiles [1] [2] [3] [4]
16Peta Wyeth [13]

Colors in the list of coauthors

Last update Fri Jun 1 15:44:53 2012 CET by the DBLP TeamThis material is Open Data Data released under the ODC-BY 1.0 license — See also our legal information page