 | 2011 |
| 19 |  | Aman Gupta,
Satyam Mandavalli,
Vincent J. Mooney,
Keck-Voon Ling,
Arindam Basu,
Henry Johan,
Budianto Tandianus:
Low Power Probabilistic Floating Point Multiplier Design.
ISVLSI 2011: 182-187 |
| 18 |  | Bo Li,
Henry Johan:
View context based 2D sketch-3D model alignment.
WACV 2011: 45-50 |
| 17 |  | Henry Johan,
Bo Li,
Yuanmin Wei,
Iskandarsyah:
3D model alignment based on minimum projection area.
The Visual Computer 27(6-8): 565-574 (2011) |
| 2010 |
| 16 |  | Budianto Tandianus,
Henry Johan,
Hock Soon Seah:
Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights.
ICEC 2010: 308-316 |
| 15 |  | Bo Li,
Henry Johan:
View Context: A 3D Model Feature for Retrieval.
MMM 2010: 185-195 |
| 14 |  | Kan Chen,
Henry Johan:
Real-time continuum grass.
VR 2010: 227-234 |
| 2009 |
| 13 |  | Pablo Garcia Trigo,
Henry Johan,
Takashi Imagire,
Tomoyuki Nishita:
Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation.
IEICE Transactions 92-D(6): 1289-1295 (2009) |
| 12 |  | Takashi Imagire,
Henry Johan,
Tomoyuki Nishita:
A fast method for simulating destruction and the generated dust and debris.
The Visual Computer 25(5-7): 719-727 (2009) |
| 2008 |
| 11 |  | Bo Li,
Henry Johan:
A Comparison Study on Two Multi-scale Shape Matching Schemes.
ISVC (2) 2008: 440-449 |
| 10 |  | Naoto Okaichi,
Henry Johan,
Takashi Imagire,
Tomoyuki Nishita:
A virtual painting knife.
The Visual Computer 24(7-9): 753-763 (2008) |
| 2007 |
| 9 |  | Takashi Imagire,
Henry Johan,
Naoki Tamura,
Tomoyuki Nishita:
Anti-aliased and real-time rendering of scenes with light scattering effects.
The Visual Computer 23(9-11): 935-944 (2007) |
| 2006 |
| 8 |  | Henry Johan,
Tomoyuki Nishita:
Clustering Environment Lights for an Efficient All-Frequency Relighting.
IEICE Transactions 89-D(9): 2562-2571 (2006) |
| 7 |  | Naoki Tamura,
Henry Johan,
Bing-Yu Chen,
Tomoyuki Nishita:
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.
The Visual Computer 22(9-11): 702-712 (2006) |
| 2005 |
| 6 |  | Naoki Tamura,
Henry Johan,
Tomoyuki Nishita:
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination.
Journal of Visualization and Computer Animation 16(3-4): 475-486 (2005) |
| 2004 |
| 5 |  | Henry Johan,
Tomoyuki Nishita:
A Progressive Refinement Approach for Image Magnification.
Pacific Conference on Computer Graphics and Applications 2004: 351-360 |
| 2003 |
| 4 |  | Ryota Hashimoto,
Henry Johan,
Tomoyuki Nishita:
Creating Various Styles of Animations Using Example-Based Filtering.
Computer Graphics International 2003: 312-317 |
| 3 |  | Henry Johan,
Tomoyuki Nishita:
Blending Multiple Polygonal Shapes.
Pacific Conference on Computer Graphics and Applications 2003: 434-439 |
| 2000 |
| 2 |  | Henry Johan,
Yuichi Koiso,
Tomoyuki Nishita:
Morphing Using Curves and Shape Interpolation Techniques.
Pacific Conference on Computer Graphics and Applications 2000: 348-358 |
| 1999 |
| 1 |  | Tomoyuki Nishita,
Henry Johan:
A Scan Line Algorithm for Rendering Curved Tubular Objects.
Pacific Conference on Computer Graphics and Applications 1999: 92- |