 | 2012 |
| 14 |  | Guillermo Jiménez-Díaz,
Pedro A. González-Calero,
Mercedes Gómez-Albarrán:
Role-play virtual worlds for teaching object-oriented design: the ViRPlay development experience.
Softw., Pract. Exper. 42(2): 235-253 (2012) |
| 2011 |
| 13 |  | Lara Quijano Sánchez,
Juan A. Recio-García,
Belén Díaz-Agudo,
Guillermo Jiménez-Díaz:
Happy Movie: A Group Recommender Application in Facebook.
FLAIRS Conference 2011 |
| 12 |  | Guillermo Jiménez-Díaz,
Héctor D. Menéndez,
David Camacho,
Pedro A. González-Calero:
Predicting Performance in Team Games - The Automatic Coach.
ICAART (1) 2011: 401-406 |
| 2009 |
| 11 |  | Almudena Ruiz-Iniesta,
Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán:
User-Adaptive Recommendation Techniques in Repositories of Learning Objects: Combining Long-Term and Short-Term Learning Goals.
EC-TEL 2009: 645-650 |
| 10 |  | Almudena Ruiz-Iniesta,
Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán:
Recommendation in Repositories of Learning Objects: A Proactive Approach that Exploits Diversity and Navigation-by-Proposing.
ICALT 2009: 543-545 |
| 9 |  | Marco Antonio Gómez-Martín,
Guillermo Jiménez-Díaz,
Javier Arroyo:
Teaching design patterns using a family of games.
ITiCSE 2009: 268-272 |
| 8 |  | Juan A. Recio-García,
Guillermo Jiménez-Díaz,
Antonio A. Sánchez-Ruiz-Granados,
Belén Díaz-Agudo:
Personality aware recommendations to groups.
RecSys 2009: 325-328 |
| 7 |  | Mercedes Gómez-Albarrán,
Guillermo Jiménez-Díaz:
Recommendation and Students' Authoring in Repositories of Learning Objects: A Case-Based Reasoning Approach.
iJET 4(S1): 35-40 (2009) |
| 2008 |
| 6 |  | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán,
Pedro A. González-Calero:
Sandra Jhean Role-Play Virtual Environments: Recreational Learning of Software Design.
EC-TEL 2008: 27-32 |
| 5 |  | Belén Díaz-Agudo,
Guillermo Jiménez-Díaz,
Juan A. Recio-García:
How to teach semantic web?: a project-based approach.
ITiCSE 2008: 98-102 |
| 2007 |
| 4 |  | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán,
Pedro A. González-Calero:
Pass the Ball: Game-Based Learning of Software Design.
ICEC 2007: 49-54 |
| 2005 |
| 3 |  | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán,
Marco Antonio Gómez-Martín,
Pedro A. González-Calero:
Understanding Object-Oriented Software through Virtual Role-Play.
ICALT 2005: 875-877 |
| 2 |  | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán,
Marco Antonio Gómez-Martín,
Pedro A. González-Calero:
Software behaviour understanding Supported by dynamic visualization and role-play.
ITiCSE 2005: 54-58 |
| 1 |  | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán:
A review of the key aspects in the design of case-based teaching systems.
Inteligencia Artificial, Revista Iberoamericana de Inteligencia Artificial 9(27): 7-19 (2005) |