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| 2011 | ||
|---|---|---|
| 26 | Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux: Origins of Serious Games. Serious Games and Edutainment Applications 2011: 25-43 | |
| 25 | Mathieu Muratet, Patrice Torguet, Fabienne Viallet, Jean-Pierre Jessel: Experimental Feedback on Prog&Play: A Serious Game for Programming Practice. Comput. Graph. Forum 30(1): 61-73 (2011) | |
| 24 | Mathieu Muratet, Patrice Torguet, Fabienne Viallet, Jean-Pierre Jessel: Évaluation d'un jeu sérieux pour l'apprentissage de la programmation. Revue d'Intelligence Artificielle 25(2): 175-202 (2011) | |
| 2010 | ||
| 23 | Sébastien Bottecchia, Jean-Marc Cieutat, Jean-Pierre Jessel: T.A.C: augmented reality system for collaborative tele-assistance in the field of maintenance through internet. AH 2010: 14 | |
| 22 | Haroun Djaghloul, Mohammed Batouche, Jean-Pierre Jessel: Calibration-free Markerless Augmented Reality in Monocular Laparoscopic Cholecystectomy. GRAPP 2010: 139-142 | |
| 21 | Haroun Djaghloul, Mohammed Batouche, Jean-Pierre Jessel: Automatic PSO-Based Deformable Structures Markerless Tracking in Laparoscopic Cholecystectomy. HAIS (1) 2010: 48-55 | |
| 2009 | ||
| 20 | Mathieu Muratet, Patrice Torguet, Jean-Pierre Jessel, Fabienne Viallet: Towards a Serious Game to Help Students Learn Computer Programming. Int. J. Computer Games Technology 2009: (2009) | |
| 2008 | ||
| 19 | Andriamasinoro Rahajaniaina, Jean-Pierre Jessel: A New Architecture for a Multiplatform Augmented Reality System. SIGMAP 2008: 336-341 | |
| 18 | Wafaa Abou Moussa, Emmanuel Dubois, Christophe Bortolaso, Pascal Salembier, Jean-Pierre Jessel, Cédric Bach: SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes. UbiMob 2008: 21-28 | |
| 17 | Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier: A Gameplay Definition through Videogame Classification. Int. J. Computer Games Technology 2008: (2008) | |
| 16 | Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, Jean-Pierre Jessel: Perception-Based Filtering for MMOGs. Int. J. Computer Games Technology 2008: (2008) | |
| 2007 | ||
| 15 | Meva Dodo, Fenohery Andriamanampisoa, Patrice Torguet, Jean-Pierre Jessel: A new method to optimize the force-directed placement for 3D large graph drawing. Afrigraph 2007: 145-149 | |
| 2006 | ||
| 14 | Wafaa Abou Moussa, Jean-Pierre Jessel, Emmanuel Dubois: Notational-based prototyping of mixed interactions. ISMAR 2006: 229-230 | |
| 13 | Meva Dodo, Patrice Torguet, Michelle Sibilla, Jean-Pierre Jessel: Unified Model Based Three Dimensional Tool for Managing Computer Networks. WEBIST (1) 2006: 256-263 | |
| 2004 | ||
| 12 | Nancy Rodriguez, Luis Jose Pulido, Jean-Pierre Jessel: Enhancing a Telerobotics Java Tool with Augmented Reality. ISSADS 2004: 9-18 | |
| 11 | Nelly De Bonnefoy, Jean-Pierre Jessel: A Mixed Reality System for Design Engineering: Thinking, Issues and Solutions. MIXER 2004 | |
| 2003 | ||
| 10 | Eric Perdigau, Patrice Torguet, Cédric Sanza, Jean-Pierre Jessel: A Distributed Virtual Storytelling System for Firefighters Training. International Conference on Virtual Storytelling 2003: 227-230 | |
| 2002 | ||
| 9 | Benjamin Mora, Jean-Pierre Jessel, René Caubet: A New Object-Order Ray-Casting Algorithm. IEEE Visualization 2002: 203-210 | |
| 8 | Nancy Rodriguez, Jean-Pierre Jessel, Patrice Torguet: A Virtual Reality Tool for Teleoperation Research. Virtual Reality 6(2): 57-62 (2002) | |
| 2001 | ||
| 7 | Jean-Pierre Jessel, Céline Jaspart, Jean-Jacques Flores: Computer Animation and Virtual Reality for Live Art Performance. International Conference on Virtual Storytelling 2001: 205-207 | |
| 6 | Olivier Heguy, Nancy Rodriguez, Hervé Luga, Jean-Pierre Jessel, Yves Duthen: Virtual Environment for Cooperative Assistance in Teleoperation. WSCG (Posters) 2001: 9-12 | |
| 5 | Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel, René Caubet: Co-Operative and Concurrent Blending Motion Generators. WSCG (Short Papers) 2001: 130- | |
| 4 | Benjamin Mora, Jean-Pierre Jessel, René Caubet: Visualisation of Isosurfaces with Parametric Cubes. Comput. Graph. Forum 20(3): 377-384 (2001) | |
| 2000 | ||
| 3 | Benjamin Mora, Jean-Pierre Jessel, René Caubet: Accelerating volume rendering with quantized voxels. Volviz 2000: 63-70 | |
| 1998 | ||
| 2 | Cyril Kardassevitch, Mathias Paulin, Jean-Pierre Jessel, René Caubet: A hierarchical radiosity platform using efficient data structures and VRML 97. Computer Networks 30(20-21): 1961-1974 (1998) | |
| 1994 | ||
| 1 | Mathias Paulin, Jean-Pierre Jessel: Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm. Comput. Graph. Forum 13(3): 421-432 (1994) | |
Colors in the list of coauthors
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