 | 2011 |
| 18 |  | Stefan Jeschke,
David Cline,
Peter Wonka:
Estimating Color and Texture Parameters for Vector Graphics.
Comput. Graph. Forum 30(2): 523-532 (2011) |
| 2010 |
| 17 |  | Pushpak Karnick,
David Cline,
Stefan Jeschke,
Anshuman Razdan,
Peter Wonka:
Route Visualization Using Detail Lenses.
IEEE Trans. Vis. Comput. Graph. 16(2): 235-247 (2010) |
| 2009 |
| 16 |  | Stefan Jeschke,
David Cline,
Peter Wonka:
A GPU Laplacian solver for diffusion curves and Poisson image editing.
ACM Trans. Graph. 28(5): (2009) |
| 15 |  | Stefan Jeschke,
David Cline,
Peter Wonka:
Rendering surface details with diffusion curves.
ACM Trans. Graph. 28(5): (2009) |
| 14 |  | David Cline,
Stefan Jeschke,
K. White,
Anshuman Razdan,
Peter Wonka:
Dart Throwing on Surfaces.
Comput. Graph. Forum 28(4): 1217-1226 (2009) |
| 13 |  | D. Bhagvat,
Stefan Jeschke,
David Cline,
Peter Wonka:
GPU Rendering of Relief Mapped Conical Frusta.
Comput. Graph. Forum 28(8): 2131-2139 (2009) |
| 12 |  | Pushpak Karnick,
Stefan Jeschke,
David Cline,
Anshuman Razdan,
E. Wentz,
Peter Wonka:
A Shape Grammar for Developing Glyph-based Visualizations.
Comput. Graph. Forum 28(8): 2176-2188 (2009) |
| 2008 |
| 11 |  | P. Guerrero,
Stefan Jeschke,
Michael Wimmer:
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights.
Comput. Graph. Forum 27(8): 2154-2168 (2008) |
| 2007 |
| 10 |  | Stefan Jeschke,
Stephan Mantler,
Michael Wimmer:
Interactive Smooth and Curved Shell Mapping.
Rendering Techniques 2007: 351-360 |
| 9 |  | Daniel Scherzer,
Stefan Jeschke,
Michael Wimmer:
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence.
Rendering Techniques 2007: 45-50 |
| 8 |  | Stephan Mantler,
Stefan Jeschke:
Interactive Landscape Visualization Using GPU Ray Casting.
IJVR 6(1): 45-56 (2007) |
| 2006 |
| 7 |  | Stephan Mantler,
Stefan Jeschke:
Interactive landscape visualization using GPU ray casting.
GRAPHITE 2006: 117-126 |
| 2005 |
| 6 |  | Stefan Jeschke,
Michael Wimmer,
Heidrun Schumann,
Werner Purgathofer:
Automatic impostor placement for guaranteed frame rates and low memory requirements.
SI3D 2005: 103-110 |
| 2004 |
| 5 |  | Stefan Jeschke:
Accelerating the rendering process using impostors.
University of Rostock 2004 |
| 2003 |
| 4 |  | Stefan Jeschke,
Hermann Birkholz,
Heidrun Schumann:
A Procedural Model for Interactive Animation of Breaking Ocean Waves.
WSCG 2003 |
| 2002 |
| 3 |  | Stefan Jeschke,
Michael Wimmer,
Heidrun Schumann:
Layered Environment-Map Impostors for Arbitrary Scenes.
Graphics Interface 2002: 1-8 |
| 2 |  | Stefan Jeschke,
Michael Wimmer:
Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes.
Rendering Techniques 2002: 181-190 |
| 2001 |
| 1 |  | Uwe Rauschenbach,
Stefan Jeschke,
Heidrun Schumann:
General rectangular fisheye views for 2D graphics.
Computers & Graphics 25(4): 609-617 (2001) |