 | 2009 |
| 7 |  | Charlotte Wiberg,
Kalle Jegers,
Heather Desurvire:
How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment.
ACHI 2009: 324-328 |
| 6 |  | Kalle Jegers:
Elaborating eight elements of fun: Supporting design of pervasive player enjoyment.
Computers in Entertainment 7(2): (2009) |
| 2008 |
| 5 |  | Kalle Jegers:
Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games.
ICIW 2008: 656-661 |
| 2007 |
| 4 |  | Johan Boden,
Kalle Jegers,
Mattias Lidstrom,
Charlotte Wiberg,
Mikael Wiberg:
Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment.
ICIW 2007: 65 |
| 3 |  | Kalle Jegers:
Pervasive game flow: understanding player enjoyment in pervasive gaming.
Computers in Entertainment 5(1): (2007) |
| 2006 |
| 2 |  | Kalle Jegers,
Mikael Wiberg:
Pervasive Gaming in the Everyday World.
IEEE Pervasive Computing 5(1): 78-85 (2006) |
| 2004 |
| 1 |  | Nuno Correia,
Luís Romero,
Jorge Santiago,
Kalle Jegers,
Mikael Wiberg,
Eric Paulos,
Robert Wechsler,
Frieder Weiss,
Duncan McCaffery,
Joe Finney,
Stefan Schmid,
Andrew Scott,
Simon Lock,
Jennifer G. Sheridan,
Adam T. Lindsay,
Stewart Kember,
Peter Phillips,
Jennifer Allanson:
Gaming, Fine Art, and Familiar Strangers.
IEEE Pervasive Computing 3(1): 35-37 (2004) |