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| 2009 | ||
|---|---|---|
| 3 | Olivier Bartheye, Eric Jacopin: A PDDL-Based Planning Architecture to Support Arcade Game Playing. AGS 2009: 170-189 | |
| 2 | Olivier Bartheye, Eric Jacopin: A Real-Time PDDL-based Planning Component for Video Games. AIIDE 2009 | |
| 1 | Olivier Bartheye, Eric Jacopin: A planning plug-in for Virtual Battle Space 2 a report from the trenches. SpringSim 2009 | |
| 1 | Olivier Bartheye | [1] [2] [3] |
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