 | 2012 |
| 8 |  | Daniel Kopta,
Thiago Ize,
Josef B. Spjut,
Erik Brunvand,
Al Davis,
Andrew E. Kensler:
Fast, effective BVH updates for animated scenes.
I3D 2012: 197-204 |
| 2011 |
| 7 |  | Thiago Ize,
Carson Brownlee,
Charles D. Hansen:
Real-Time Ray Tracer for Visualizing Massive Models on a Cluster.
EGPGV 2011: 61-69 |
| 6 |  | Thiago Ize,
Charles D. Hansen:
RTSAH Traversal Order for Occlusion Rays.
Comput. Graph. Forum 30(2): 297-305 (2011) |
| 2009 |
| 5 |  | Ingo Wald,
William R. Mark,
Johannes Günther,
Solomon Boulos,
Thiago Ize,
Warren A. Hunt,
Steven G. Parker,
Peter Shirley:
State of the Art in Ray Tracing Animated Scenes.
Comput. Graph. Forum 28(6): 1691-1722 (2009) |
| 2008 |
| 4 |  | Ingo Wald,
Thiago Ize,
Steven G. Parker:
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes.
Computers & Graphics 32(1): 3-13 (2008) |
| 2007 |
| 3 |  | Thiago Ize,
Ingo Wald,
Steven G. Parker:
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures.
EGPGV 2007: 101-108 |
| 2 |  | Christiaan P. Gribble,
Thiago Ize,
Andrew E. Kensler,
Ingo Wald,
Steven G. Parker:
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data.
IEEE Trans. Vis. Comput. Graph. 13(4): 758-768 (2007) |
| 2006 |
| 1 |  | Ingo Wald,
Thiago Ize,
Andrew E. Kensler,
Aaron Knoll,
Steven G. Parker:
Ray tracing animated scenes using coherent grid traversal.
ACM Trans. Graph. 25(3): 485-493 (2006) |