 | 2011 |
| 4 |  | Tetsuo Yamabe,
Takahiro Iwata,
Takahiro Shichinohe,
Tatsuo Nakajima:
Prototyping Augmented Traditional Games: Concept, Design and Case Studies.
GPC 2011: 105-116 |
| 3 |  | Takahiro Iwata,
Tetsuo Yamabe,
Tatsuo Nakajima:
Augmented Reality Go: Extending Traditional Game Play with Interactive Self-Learning Support.
RTCSA (1) 2011: 105-114 |
| 2 |  | Takahiro Shichinohe,
Tetsuo Yamabe,
Takahiro Iwata,
Tatsuo Nakajima:
Augmented calligraphy: experimental feedback design for writing skill development.
Tangible and Embedded Interaction 2011: 301-302 |
| 2010 |
| 1 |  | Takahiro Iwata,
Tetsuo Yamabe,
Mikko Polojärvi,
Tatsuo Nakajima:
Traditional games meet ICT: a case study on go game augmentation.
Tangible and Embedded Interaction 2010: 237-240 |