 | 2012 |
| 37 |  | Yusuke Hayashi,
Yuichi Itoh,
Kazuki Takashima,
Kazuyuki Fujita,
Kosuke Nakajima,
Ikuo Daibo,
Takao Onoye:
Cup-le: A cup-shaped device for conversational experiment.
VR 2012: 1-2 |
| 36 |  | Kosuke Nakajima,
Yuichi Itoh,
Takayuki Tsukitani,
Kazuyuki Fujita,
Kazuki Takashima,
Yoshifumi Kitamura,
Fumio Kishino:
FuSA2 Touch Display: A furry and scalable multi-touch display.
VR 2012: 1-2 |
| 35 |  | Sho Tsugawa,
Hiroyuki Ohsaki,
Yuichi Itoh,
Naoaki Ono,
Keiichiro Kagawa,
Kazuki Takashima,
Makoto Imase:
Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment.
VR 2012: 1-2 |
| 34 |  | Kazuyuki Fujita,
Yuichi Itoh,
Hiroyuki Ohsaki,
Naoaki Ono,
Keiichiro Kagawa,
Kazuki Takashima,
Sho Tsugawa,
Kosuke Nakajima,
Yusuke Hayashi,
Fumio Kishino:
Ambient Suite: Room-shaped information environment for interpersonal communication.
VR 2012: 1-4 |
| 2011 |
| 33 |  | Kazuyuki Fujita,
Yuichi Itoh,
Hiroyuki Ohsaki,
Naoaki Ono,
Keiichiro Kagawa,
Kazuki Takashima,
Sho Tsugawa,
Kosuke Nakajima,
Yusuke Hayashi,
Fumio Kishino:
Ambient Suite: enhancing communication among multiple participants.
Advances in Computer Entertainment Technology 2011: 25 |
| 32 |  | Sho Tsugawa,
Hiroyuki Ohsaki,
Yuichi Itoh,
Naoaki Ono,
Keiichiro Kagawa,
Kazuki Takashima,
Makoto Imase:
Quasi-realtime social network construction with heterogeneous sensors in ambient environment.
Advances in Computer Entertainment Technology 2011: 75 |
| 31 |  | Kosuke Nakajima,
Yuichi Itoh,
Takayuki Tsukitani,
Kazuyuki Fujita,
Kazuki Takashima,
Yoshifumi Kitamura,
Fumio Kishino:
FuSA2 touch display.
ITS 2011: 1 |
| 30 |  | Kosuke Nakajima,
Yuichi Itoh,
Takayuki Tsukitani,
Kazuyuki Fujita,
Kazuki Takashima,
Yoshifumi Kitamura,
Fumio Kishino:
FuSA touch display: a furry and scalable multi-touch display.
ITS 2011: 35-44 |
| 2010 |
| 29 |  | Ryo Fukazawa,
Kazuki Takashima,
Garth Shoemaker,
Yoshifumi Kitamura,
Yuichi Itoh,
Fumio Kishino:
Comparison of multimodal interactions in perspective-corrected multi-display environment.
3DUI 2010: 103-110 |
| 28 |  | Kazuyuki Fujita,
Yuichi Itoh,
Kazuki Takashima,
Yoshifumi Kitamura,
Takayuki Tsukitani,
Fumio Kishino:
Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map.
Graphics Interface 2010: 233-240 |
| 27 |  | Kosuke Nakajima,
Yuichi Itoh,
Ai Yoshida,
Kazuki Takashima,
Yoshifumi Kitamura,
Fumio Kishino:
FuSA2 touch display.
SIGGRAPH Emerging Technologies 2010 |
| 2009 |
| 26 |  | Kazuyuki Fujita,
Yuichi Itoh,
Ai Yoshida,
Maya Ozaki,
Tetsuya Kikukawa,
Ryo Fukazawa,
Kazuki Takashima,
Yoshifumi Kitamura,
Fumio Kishino:
Funbrella: recording and replaying vibrations through an umbrella axis.
Advances in Computer Entertainment Technology 2009: 66-71 |
| 25 |  | Yoshifumi Kitamura,
Satoshi Sakurai,
Tokuo Yamaguchi,
Ryo Fukazawa,
Yuichi Itoh,
Fumio Kishino:
Multi-modal Interface in Multi-Display Environment for Multi-users.
HCI (2) 2009: 66-74 |
| 24 |  | Takuya Maekawa,
Yuichi Itoh,
Keisuke Takamoto,
Kiyotaka Tamada,
Takashi Maeda,
Yoshifumi Kitamura,
Fumio Kishino:
Tearable: an experience to sense infinite paper tearing.
SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 86 |
| 23 |  | Takuya Maekawa,
Yuichi Itoh,
Norifumi Kawai,
Yoshifumi Kitamura,
Fumio Kishino:
MADO interface: a window like a tangible user interface to look into the virtual world.
Tangible and Embedded Interaction 2009: 175-180 |
| 22 |  | Takuya Maekawa,
Yuichi Itoh,
Keisuke Takamoto,
Kiyotaka Tamada,
Takashi Maeda,
Yoshifumi Kitamura,
Fumio Kishino:
Tearable: haptic display that presents a sense of tearing real paper.
VRST 2009: 27-30 |
| 21 |  | Masataka Niwa,
Robert W. Lindeman,
Yuichi Itoh,
Fumio Kishino:
Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues.
WHC 2009: 75-78 |
| 2008 |
| 20 |  | Satoshi Sakurai,
Yuichi Itoh,
Yoshifumi Kitamura,
Miguel A. Nacenta,
Tokuo Yamaguchi,
Sriram Subramanian,
Fumio Kishino:
A Middleware for Seamless Use of Multiple Displays.
DSV-IS 2008: 252-266 |
| 19 |  | Kazuki Takashima,
Yasuko Omori,
Yoshiharu Yoshimoto,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
Effects of avatar's blinking animation on person impressions.
Graphics Interface 2008: 169-176 |
| 2007 |
| 18 |  | Miguel A. Nacenta,
Satoshi Sakurai,
Tokuo Yamaguchi,
Yohei Miki,
Yuichi Itoh,
Yoshifumi Kitamura,
Sriram Subramanian,
Carl Gutwin:
E-conic: a perspective-aware interface for multi-display environments.
UIST 2007: 279-288 |
| 2006 |
| 17 |  | Kyoko Ueda,
Atsushi Kosaka,
Ryoichi Watanabe,
Yoshinori Takeuchi,
Takao Onoye,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface.
BioADIT 2006: 363-370 |
| 16 |  | Takuya Oda,
Yuichi Itoh,
Wataru Nakai,
Katsuhiro Nomura,
Yoshifumi Kitamura,
Fumio Kishino:
Interactive Skeleton Extraction Using Geodesic Distance.
ICAT Workshops 2006: 275-281 |
| 2005 |
| 15 |  | Yuichi Itoh,
Tokuo Yamaguchi,
Yoshifumi Kitamura,
Fumio Kishino:
A Computerized Interactive Toy: TSU.MI.KI.
ICEC 2005: 507-510 |
| 2004 |
| 14 |  | Hiroyasu Ichida,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
Interactive retrieval of 3D shape models using physical objects.
ACM Multimedia 2004: 692-699 |
| 13 |  | Ryoichi Watanabe,
Yuichi Itoh,
Masatsugu Asai,
Yoshifumi Kitamura,
Fumio Kishino,
Hideo Kikuchi:
The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface.
Advances in Computer Entertainment Technology 2004: 173-180 |
| 12 |  | Yoshiharu Yoshimoto,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space.
BioADIT 2004: 111-126 |
| 11 |  | Ehud Sharlin,
Yuichi Itoh,
Benjamin Watson,
Yoshifumi Kitamura,
Steve Sutphen,
Lili Liu,
Fumio Kishino:
Spatial Tangible User Interfaces for Cognitive Assessment and Training.
BioADIT 2004: 137-152 |
| 10 |  | Hirokazu Sasamoto,
Haruo Noma,
Kenji Susami,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino,
Nobuji Tetsutani:
Development of Computer Learning Environment for Beginners Using Model Railway Layout.
C5 2004: 186 |
| 9 |  | Yuichi Itoh,
Shintaro Akinobu,
Hiroyasu Ichida,
Ryoichi Watanabe,
Yoshifumi Kitamura,
Fumio Kishino:
TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks.
C5 2004: 62-70 |
| 8 |  | Haruo Noma,
Nobuji Tetsutani,
Hirokazu Sasamoto,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
Hands-on learning of computer programming in introductory stage using a model railway layout.
CHI Extended Abstracts 2004: 1546 |
| 7 |  | Ryoichi Watanabe,
Yuichi Itoh,
Michihiro Kawai,
Yoshifumi Kitamura,
Fumio Kishino,
Hideo Kikuchi:
Implementation of ActiveCube as an Intuitive 3D Computer Interface.
Smart Graphics 2004: 43-53 |
| 6 |  | Hiroyasu Ichida,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
Interactive Retrieval of 3D Virtual Shapes using Physical Objects.
VR 2004: 231-232 |
| 5 |  | Ryoichi Watanabe,
Yuichi Itoh,
Masatsugu Asai,
Yoshifumi Kitamura,
Fumio Kishino,
Hideo Kikuchi:
The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface.
Computers in Entertainment 2(4): 15 (2004) |
| 4 |  | Ehud Sharlin,
Benjamin Watson,
Yoshifumi Kitamura,
Fumio Kishino,
Yuichi Itoh:
On tangible user interfaces, humans and spatiality.
Personal and Ubiquitous Computing 8(5): 338-346 (2004) |
| 2003 |
| 3 |  | Haruo Noma,
Hirokazu Sasamoto,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino,
Nobuji Tetsutani:
Computer learning system for pre-school-age children based on a haptized model railway.
C5 2003: 118-119 |
| 2002 |
| 2 |  | Ehud Sharlin,
Yuichi Itoh,
Benjamin Watson,
Yoshifumi Kitamura,
Steve Sutphen,
Lili Liu:
Cognitive cubes: a tangible user interface for cognitive assessment.
CHI 2002: 347-354 |
| 2000 |
| 1 |  | Yoshifumi Kitamura,
Yuichi Itoh,
Toshihiro Masaki,
Fumio Kishino:
ActiveCube: a bi-directional user interface using cubes.
KES 2000: 99-102 |