 | 2012 |
| 16 |  | Serdar Yesilmurat,
Veysi Isler:
Retrospective adaptive prefetching for interactive Web GIS applications.
GeoInformatica 16(3): 435-466 (2012) |
| 15 |  | Erhan Okuyan,
Ugur Güdükbay,
Veysi Isler:
Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes.
J. Visualization 15(2): 167-178 (2012) |
| 2011 |
| 14 |  | Erdal Yilmaz,
Eray Molla,
Cansin Yildiz,
Veysi Isler:
Realistic modeling of spectator behavior for soccer videogames with CUDA.
Computers & Graphics 35(6): 1063-1069 (2011) |
| 13 |  | Seçkin Sanci,
Veysi Isler:
A Parallel Algorithm for UAV Flight Route Planning on GPU.
International Journal of Parallel Programming 39(6): 809-837 (2011) |
| 2010 |
| 12 |  | Burak Çiflikli,
Veysi Isler,
Ugur Güdükbay:
Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention.
Presence 19(6): 557-568 (2010) |
| 2009 |
| 11 |  | Hatice Sancar,
Kursat Cagiltay,
Veysi Isler,
Gizem Tamer,
Neslihan Ozmen,
Utkan Eryilmaz:
Developing a Validation Methodology for Educational Driving Simulators and a Case Study.
HCI (4) 2009: 760-769 |
| 10 |  | Erdal Yilmaz,
Veysi Isler,
Yasemin Yardimci Çetin:
The Virtual Marathon: Parallel Computing Supports Crowd Simulations.
IEEE Computer Graphics and Applications 29(4): 26-33 (2009) |
| 2008 |
| 9 |  | Safak Burak Cevikbas,
Gurkan Koldas,
Veysi Isler:
Prefetching Optimization for Distributed Urban Environments.
CW 2008: 291-297 |
| 2007 |
| 8 |  | Gurkan Koldas,
Veysi Isler,
Rynson W. H. Lau:
Six Degrees of Freedom Incremental Occlusion Horizon Culling Method for Urban Environments.
ISVC (1) 2007: 792-803 |
| 7 |  | Erkan Ülker,
Veysi Isler:
An Artificial Immune System Approach for B-Spline Surface Approximation Problem.
International Conference on Computational Science (2) 2007: 49-56 |
| 6 |  | Alphan Es,
Veysi Isler:
Accelerated regular grid traversals using extended anisotropic chessboard distance fields on a parallel stream processor.
J. Parallel Distrib. Comput. 67(11): 1201-1217 (2007) |
| 5 |  | Hacer Yalim Keles,
Alphan Es,
Veysi Isler:
Acceleration of direct volume rendering with programmable graphics hardware.
The Visual Computer 23(1): 15-24 (2007) |
| 2006 |
| 4 |  | Alphan Es,
Hacer Yalim Keles,
Veysi Isler:
Accelerated Volume Rendering with Homogeneous Region Encoding using Extended Anisotropic Chessboard Distance on GPU.
EGPGV 2006: 67-73 |
| 2005 |
| 3 |  | Alphan Es,
Veysi Isler:
Acceleration of regular grid traversals using extended chessboard distance transformation on GPU.
CAD/Graphics 2005: 8 |
| 1994 |
| 2 |  | Cevdet Aykanat,
Veysi Isler,
Bülent Özgüç:
Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing.
Computer-Aided Design 26(12): 883-890 (1994) |
| 1991 |
| 1 |  | Veysi Isler,
Bülent Özgüç:
Fast ray tracing 3D models.
Computers & Graphics 15(2): 205-216 (1991) |