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| 2012 | ||
|---|---|---|
| 32 | Napa Sae-Bae, Kowsar Ahmed, Katherine Isbister, Nasir Memon: Biometric-rich gestures: a novel approach to authentication on multi-touch devices. CHI 2012: 977-986 | |
| 31 | Katherine Isbister, Mike Karlesky, Jonathan Frye, Rahul Rao: Scoop!: a movement-based math game designed to reduce math anxiety. CHI Extended Abstracts 2012: 1075-1078 | |
| 30 | Regina Bernhaupt, Katherine Isbister: Games and entertainment community SIG: shaping the future. CHI Extended Abstracts 2012: 1173-1176 | |
| 29 | Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt: Game user research. CHI Extended Abstracts 2012: 2679-2682 | |
| 2011 | ||
| 28 | Katherine Isbister, Ulf Schwekendiek, Jonathan Frye: Wriggle: an exploration of emotional and social effects of movement. CHI Extended Abstracts 2011: 1885-1890 | |
| 27 | Regina Bernhaupt, Katherine Isbister, John Buchanan, Daniel Cook, Dave Warfield: Games and HCI: perspectives on intersections and opportunities. CHI Extended Abstracts 2011: 351-354 | |
| 26 | Regina Bernhaupt, Katherine Isbister: (invited) games and entertainment at CHI: towards forming a robust and ongoing community. CHI Extended Abstracts 2011: 439-442 | |
| 25 | Magy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Ford Morie, Leslie Bishko: Body Buddies: Social Signaling through Puppeteering. HCI (14) 2011: 279-288 | |
| 24 | Marco de Sá, Elizabeth F. Churchill, Katherine Isbister: Mobile augmented reality: design issues and opportunities. Mobile HCI 2011: 749-752 | |
| 23 | Katherine Isbister, Christopher DiMauro: Waggling the Form Baton: Analyzing Body-Movement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience. Whole Body Interaction 2011: 63-73 | |
| 22 | Katherine Isbister: Emotion and motion: games as inspiration for shaping the future of interface. Interactions 18(5): 24-27 (2011) | |
| 2010 | ||
| 21 | Katherine Isbister, Mary Flanagan, Chelsea Hash: Designing games for learning: insights from conversations with designers. CHI 2010: 2041-2044 | |
| 20 | Katherine Isbister: Enabling Social Play: A Framework for Design and Evaluation. Evaluating User Experience in Games 2010: 11-22 | |
| 2009 | ||
| 19 | Katherine Isbister, Kristina Höök: On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners. CHI 2009: 2233-2242 | |
| 2007 | ||
| 18 | Katherine Isbister, Kristina Höök: Supple interfaces: designing and evaluating for richer human connections and experiences. CHI Extended Abstracts 2007: 2853-2856 | |
| 17 | Katherine Isbister, Kristina Höök: Evaluating affective interactions. Int. J. Hum.-Comput. Stud. 65(4): 273-274 (2007) | |
| 16 | Katherine Isbister, Kristina Höök, Jarmo Laaksolahti, Michael Sharp: The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect. Int. J. Hum.-Comput. Stud. 65(4): 315-328 (2007) | |
| 2006 | ||
| 15 | Katherine Isbister, Kristina Höök, Michael Sharp, Jarmo Laaksolahti: The sensual evaluation instrument: developing an affective evaluation tool. CHI 2006: 1163-1172 | |
| 2005 | ||
| 14 | Katherine Isbister, Kristina Höök: Evaluating affective interfaces: innovative approaches. CHI Extended Abstracts 2005: 2119 | |
| 13 | Katherine Isbister: A Social Psychological Approach to Games Research. DIGRA Conf. 2005 | |
| 12 | Jane McGonigal, Henry Lowood, Katherine Isbister: Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play. DIGRA Conf. 2005 | |
| 11 | Hideyuki Nakanishi, Shinya Shimizu, Katherine Isbister: Sensitizing Social Agents For Virtual Training. Applied Artificial Intelligence 19(3-4): 341-361 (2005) | |
| 2004 | ||
| 10 | Jonathan Gratch, Arjan Egges, Anton Eliëns, Katherine Isbister, Stacy Marsella, Ana Paiva, Thomas Rist, Paul J. W. ten Hagen: 04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans. Evaluating Embodied Conversational Agents 2004 | |
| 2003 | ||
| 9 | Hideyuki Nakanishi, Satoshi Nakazawa, Toru Ishida, Katsuya Takanashi, Katherine Isbister: Can software agents influence human relations?: balance theory in agent-mediated communities. AAMAS 2003: 717-724 | |
| 2002 | ||
| 8 | Masayuki Okamoto, Katherine Isbister, Hideyuki Nakanishi, Toru Ishida: Supporting Cross-Cultural Communication with a Large-Screen System. New Generation Comput. 20(2): 165-186 (2002) | |
| 2001 | ||
| 7 | Katherine Isbister, David Young: SageTalk: designing a tool for designing successful web-based social agents. Agents 2001: 182-183 | |
| 2000 | ||
| 6 | Toru Ishida, Katherine Isbister: Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999] Springer 2000 | |
| 5 | Katherine Isbister, Hideyuki Nakanishi, Toru Ishida, Clifford Nass: Helper agent: designing an assistant for human-human interaction in a virtual meeting space. CHI 2000: 57-64 | |
| 4 | Katherine Isbister: A Warm Cyber-Welcome: Using an Agent-Led Group Tour to Introduce Visitors to Kyoto. Digital Cities 2000: 391-400 | |
| 3 | Katherine Isbister, Clifford Nass: Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics. Int. J. Hum.-Comput. Stud. 53(2): 251-267 (2000) | |
| 1999 | ||
| 2 | Toru Ishida, Jun-ichi Akahani, Kaoru Hiramatsu, Katherine Isbister, Stefan Lisowski, Hideyuki Nakanishi, Masayuki Okamoto, Yasuhiko Miyazaki, Ken Tsutsuguchi: Digital City Kyoto: Towards a Social Information Infrastructure. CIA 1999: 34-46 | |
| 1 | Masayuki Okamoto, Hideyuki Nakanishi, Katherine Isbister, Toru Ishida: Supporting cross-cultural communication in real-world encounters. HCI (2) 1999: 442-446 | |
Colors in the list of coauthors
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