 | 2011 |
| 11 |  | Yuki Igarashi,
Hiromasa Suzuki:
Cover geometry design using multiple convex hulls.
Computer-Aided Design 43(9): 1154-1162 (2011) |
| 2010 |
| 10 |  | Yuki Igarashi:
DECO: a designing editor for line stone decoration.
SIGGRAPH Posters 2010 |
| 9 |  | Yuki Igarashi,
Hiromasa Suzuki:
Designing a new toy to fit other toy pieces: a shape-matching toy design based on existing building blocks.
SIGGRAPH Posters 2010 |
| 8 |  | Yuki Igarashi,
Takeo Igarashi:
Holly: A Drawing Editor for Designing Stencils.
IEEE Computer Graphics and Applications 30(4): 8-14 (2010) |
| 2009 |
| 7 |  | Masakazu Suzuki,
Yuki Igarashi:
A method for cooperative robot actions through multi-stage construction of action intelligence.
ICARA 2009: 50-55 |
| 6 |  | Yuki Igarashi,
Takeo Igarashi:
Designing plush toys with a computer.
Commun. ACM 52(12): 81-88 (2009) |
| 5 |  | Yuki Igarashi,
Takeo Igarashi,
Hiromasa Suzuki:
Interactive Cover Design Considering Physical Constraints.
Comput. Graph. Forum 28(7): 1965-1973 (2009) |
| 4 |  | Takeo Igarashi,
Yuki Igarashi:
Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening.
J. Graphics, GPU, & Game Tools 14(1): 17-30 (2009) |
| 2008 |
| 3 |  | Yuki Igarashi,
Takeo Igarashi,
Hiromasa Suzuki:
Automatically adding seam allowance to cloth pattern.
SIGGRAPH Posters 2008: 15 |
| 2 |  | Yuki Igarashi,
Takeo Igarashi:
Pillow: Interactive Flattening of a 3D Model for Plush Toy Design.
Smart Graphics 2008: 1-7 |
| 1 |  | Yuki Igarashi,
Takeo Igarashi,
Hiromasa Suzuki:
Knitting a 3D Model.
Comput. Graph. Forum 27(7): 1737-1743 (2008) |