![]() | ![]() |
| 2012 | ||
|---|---|---|
| 130 | Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard Davis: Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration. CHI 2012: 1727-1736 | |
| 129 | Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha Indrajith Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: PINOKY: a ring that animates your plush toys. CHI 2012: 725-734 | |
| 128 | Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha Indrajith Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: PINOKY: a ring-like device that gives movement to any plush toy. CHI Extended Abstracts 2012: 1443-1444 | |
| 127 | Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard Davis, Toni-Jan Keith Monserrat: Anyone can sketch vignettes! CHI Extended Abstracts 2012: 1461-1462 | |
| 126 | Kohei Matsumura, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: Universal earphones: earphones with automatic side and shared use detection. IUI 2012: 305-306 | |
| 125 | James Everett Young, Kentaro Ishii, Takeo Igarashi, Ehud Sharlin: Style by demonstration: teaching interactive movement style to robots. IUI 2012: 41-50 | |
| 124 | Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, Takeo Igarashi: Situated modeling: a shape-stamping interface with tangible primitives. Tangible and Embedded Interaction 2012: 275-282 | |
| 123 | Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi: DressUp: a 3D interface for clothing design with a physical mannequin. Tangible and Embedded Interaction 2012: 99-102 | |
| 2011 | ||
| 122 | Wataru Yoshizaki, Yuta Sugiura, Albert C. Chiou, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi, Yoshiaki Akazawa, Katsuaki Kawachi, Satoshi Kagami, Masaaki Mochimaru: An actuated physical puppet as an input device for controlling a digital manikin. CHI 2011: 637-646 | |
| 121 | Kexi Liu, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: Roboshop: multi-layered sketching interface for robot housework assignment and management. CHI 2011: 647-656 | |
| 120 | Sunao Hashimoto, Andrei Ostanin, Masahiko Inami, Takeo Igarashi: Snappy: snapshot-based robot interaction for arranging objects. HRI 2011: 411-412 | |
| 119 | Manfred Lau, Jun Mitani, Takeo Igarashi: Automatic learning of pushing strategy for delivery of irregular-shaped objects. ICRA 2011: 3733-3738 | |
| 118 | Kakehi Gota, Yuta Sugiura, Anusha Indrajith Withana, Calista Lee, Naohisa Nagaya, Daisuke Sakamoto, Maki Sugimoto, Masahiko Inami, Takeo Igarashi: FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement. SIGGRAPH Emerging Technologies 2011: 5 | |
| 117 | Myung Geol Choi, Kyungyong Yang, Jehee Lee, Jun Mitani, Takeo Igarashi: Motion comics: visualization, browsing and searching of human motion data. SIGGRAPH Talks 2011: 27 | |
| 116 | Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi: SketchChair studio TEI2011. Tangible and Embedded Interaction 2011: 357-360 | |
| 115 | Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi: SketchChair: an all-in-one chair design system for end users. Tangible and Embedded Interaction 2011: 73-80 | |
| 114 | Yuta Sugiura, Kakehi Gota, Anusha Indrajith Withana, Calista Lee, Daisuke Sakamoto, Maki Sugimoto, Masahiko Inami, Takeo Igarashi: Detecting shape deformation of soft objects using directional photoreflectivity measurement. UIST 2011: 509-516 | |
| 113 | Manfred Lau, Akira Ohgawara, Jun Mitani, Takeo Igarashi: Converting 3D furniture models to fabricatable parts and connectors. ACM Trans. Graph. 30(4): 85 (2011) | |
| 112 | Nobuyuki Umetani, Danny M. Kaufman, Takeo Igarashi, Eitan Grinspun: Sensitive couture for interactive garment modeling and editing. ACM Trans. Graph. 30(4): 90 (2011) | |
| 111 | Bo Zhu, Michiaki Iwata, Ryo Haraguchi, Takashi Ashihara, Nobuyuki Umetani, Takeo Igarashi, Kazuo Nakazawa: Sketch-based Dynamic Illustration of Fluid Systems. ACM Trans. Graph. 30(6): 134 (2011) | |
| 110 | Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo Igarashi, Tamy Boubekeur, Olga Sorkine: GeoBrush: Interactive Mesh Geometry Cloning. Comput. Graph. Forum 30(2): 613-622 (2011) | |
| 109 | James Everett Young, Ja-Young Sung, Amy Voida, Ehud Sharlin, Takeo Igarashi, Henrik I. Christensen, Rebecca E. Grinter: Evaluating Human-Robot Interaction - Focusing on the Holistic Interaction Experience. I. J. Social Robotics 3(1): 53-67 (2011) | |
| 108 | Nobuyuki Umetani, Kenshi Takayama, Jun Mitani, Takeo Igarashi: A Responsive Finite Element Method to Aid Interactive Geometric Modeling. IEEE Computer Graphics and Applications 31(5): 43-53 (2011) | |
| 107 | Takeo Igarashi, Radomír Mech: Digital-Content Authoring. IEEE Computer Graphics and Applications 31(6): 16-17 (2011) | |
| 2010 | ||
| 106 | Takeo Igarashi: Keynote address: Interactive "smart" computers. 3DUI 2010 | |
| 105 | Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi: RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone. Advances in Computer Entertainment Technology 2010: 53-56 | |
| 104 | Yuta Sugiura, Daisuke Sakamoto, Anusha Indrajith Withana, Masahiko Inami, Takeo Igarashi: Cooking with robots: designing a household system working in open environments. CHI 2010: 2427-2430 | |
| 103 | James Everett Young, Kentaro Ishii, Takeo Igarashi, Ehud Sharlin: Showing robots how to follow people using a broomstick interface. HRI 2010: 133-134 | |
| 102 | Sunao Hashimoto, Andrei Ostanin, Masahiko Inami, Takeo Igarashi: Photograph-based interaction for teaching object delivery tasks to robots. HRI 2010: 153-154 | |
| 101 | Kentaro Ishii, Akihiko Ishida, Greg Saul, Masahiko Inami, Takeo Igarashi: Active navigation landmarks for a service robot in a home environment. HRI 2010: 99-100 | |
| 100 | Takeo Igarashi, Yoichi Kamiyama, Masahiko Inami: A dipole field for object delivery by pushing on a flat surface. ICRA 2010: 5114-5119 | |
| 99 | Juncong Lin, Takeo Igarashi, Jun Mitani, Greg Saul: A Sketching Interface for Sitting-Pose Design. SBM 2010: 111-118 | |
| 98 | Manfred Lau, Greg Saul, Jun Mitani, Takeo Igarashi: Modeling-in-Context: User Design of Complementary Objects with a Single Photo. SBM 2010: 17-24 | |
| 97 | Rapee Suveeranont, Takeo Igarashi: Example-Based Automatic Font Generation. Smart Graphics 2010: 127-138 | |
| 96 | Karl D. D. Willis, Juncong Lin, Jun Mitani, Takeo Igarashi: Spatial sketch: bridging between movement & fabrication. Tangible and Embedded Interaction 2010: 5-12 | |
| 95 | Keita Watanabe, Shota Matsuda, Michiaki Yasumura, Masahiko Inami, Takeo Igarashi: CastOven: a microwave oven with just-in-time video clips. UbiComp (Adjunct Papers) 2010: 385-386 | |
| 94 | Takeo Igarashi, Mike Stilman: Homotopic Path Planning on Manifolds for Cabled Mobile Robots. WAFR 2010: 1-18 | |
| 93 | Alec R. Rivers, Takeo Igarashi, Frédo Durand: 2.5D cartoon models. ACM Trans. Graph. 29(4): (2010) | |
| 92 | Alec R. Rivers, Frédo Durand, Takeo Igarashi: 3D modeling with silhouettes. ACM Trans. Graph. 29(4): (2010) | |
| 91 | Takeo Igarashi, Jun Mitani: Apparent layer operations for the manipulation of deformable objects. ACM Trans. Graph. 29(4): (2010) | |
| 90 | Kenshi Takayama, Olga Sorkine, Andrew Nealen, Takeo Igarashi: Volumetric modeling with diffusion surfaces. ACM Trans. Graph. 29(6): 180 (2010) | |
| 89 | Takeo Igarashi: Computer graphics for all. Commun. ACM 53(7): 71-77 (2010) | |
| 88 | Yuki Igarashi, Takeo Igarashi: Holly: A Drawing Editor for Designing Stencils. IEEE Computer Graphics and Applications 30(4): 8-14 (2010) | |
| 87 | Sosuke Okamura, Takeo Igarashi: An Assistant Interface to Design and Produce a Pop-Up Card. IJCICG 1(2): 40-50 (2010) | |
| 86 | Okihide Teramoto, In Kyu Park, Takeo Igarashi: Interactive motion photography from a single image. The Visual Computer 26(11): 1339-1348 (2010) | |
| 2009 | ||
| 85 | Shengdong Zhao, Koichi Nakamura, Kentaro Ishii, Takeo Igarashi: Magic cards: a paper tag interface for implicit robot control. CHI 2009: 173-182 | |
| 84 | Daisuke Sakamoto, Koichiro Honda, Masahiko Inami, Takeo Igarashi: Sketch and run: a stroke-based interface for home robots. CHI 2009: 197-200 | |
| 83 | Jun Kato, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi: Multi-touch interface for controlling multiple mobile robots. CHI Extended Abstracts 2009: 3443-3448 | |
| 82 | Kentaro Ishii, Shengdong Zhao, Masahiko Inami, Takeo Igarashi, Michita Imai: Designing Laser Gesture Interface for Robot Control. INTERACT (2) 2009: 479-492 | |
| 81 | Takeo Igarashi, Hisato Ogata: Another shadow. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 61 | |
| 80 | Charith Lasantha Fernando, Takeo Igarashi, Masahiko Inami, Maki Sugimoto, Yuta Sugiura, Anusha Indrajith Withana, Kakehi Gota: An operating method for a bipedal walking robot for entertainment. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 79 | |
| 79 | Takeo Igarashi: Sketching interfaces for computer graphics. SIGGRAPH ASIA Courses 2009 | |
| 78 | Kenshi Takayama, Takeo Igarashi: Layered solid texture synthesis from a single 2D exemplar. SIGGRAPH Posters 2009 | |
| 77 | Andrew Nealen, Justus Pett, Marc Alexa, Takeo Igarashi: GridMesh: Fast and high quality 2D Mesh generation for interactive 3D shape modeling. Shape Modeling International 2009: 155-162 | |
| 76 | Sosuke Okamura, Takeo Igarashi: An Interface for Assisting the Design and Production of Pop-Up Card. Smart Graphics 2009: 68-78 | |
| 75 | Floraine Grabler, Maneesh Agrawala, Wilmot Li, Mira Dontcheva, Takeo Igarashi: Generating photo manipulation tutorials by demonstration. ACM Trans. Graph. 28(3): (2009) | |
| 74 | Yotam I. Gingold, Takeo Igarashi, Denis Zorin: Structured annotations for 2D-to-3D modeling. ACM Trans. Graph. 28(5): (2009) | |
| 73 | Yuki Igarashi, Takeo Igarashi: Designing plush toys with a computer. Commun. ACM 52(12): 81-88 (2009) | |
| 72 | Makoto Okabe, Ken-ichi Anjyo, Takeo Igarashi, Hans-Peter Seidel: Animating Pictures of Fluid using Video Examples. Comput. Graph. Forum 28(2): 677-686 (2009) | |
| 71 | Takashi Ijiri, Kenshi Takayama, Hideo Yokota, Takeo Igarashi: ProcDef: Local-to-global Deformation for Skeleton-free Character Animation. Comput. Graph. Forum 28(7): 1821-1828 (2009) | |
| 70 | Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki: Interactive Cover Design Considering Physical Constraints. Comput. Graph. Forum 28(7): 1965-1973 (2009) | |
| 69 | James Everett Young, Richard Hawkins, Ehud Sharlin, Takeo Igarashi: Toward Acceptable Domestic Robots: Applying Insights from Social Psychology. I. J. Social Robotics 1(1): 95-108 (2009) | |
| 68 | Takeo Igarashi, Yuki Igarashi: Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening. J. Graphics, GPU, & Game Tools 14(1): 17-30 (2009) | |
| 67 | Hideki Todo, Ken Anjyo, Takeo Igarashi: Stylized lighting for cartoon shader. Journal of Visualization and Computer Animation 20(2-3): 143-152 (2009) | |
| 2008 | ||
| 66 | Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill: Interactive Shape Design Morgan & Claypool Publishers 2008 | |
| 65 | Masatomo Kobayashi, Takeo Igarashi: Ninja cursors: using multiple cursors to assist target acquisition on large screens. CHI 2008: 949-958 | |
| 64 | Takashi Ijiri, Mihoshi Yokoo, Saneyuki Kawabata, Takeo Igarashi: Surface-based growth simulation for opening flowers. Graphics Interface 2008: 227-234 | |
| 63 | Shigeru Owada, Frank Nielsen, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa: Projection plane processing for sketch-based volume segmentation. ISBI 2008: 117-120 | |
| 62 | Shigeru Owada, Takahiro Harada, Philipp Holzer, Takeo Igarashi: Volume Painter: Geometry-Guided Volume Modeling by Sketching on the Cross-Section. SBM 2008: 9-16 | |
| 61 | Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki: Automatically adding seam allowance to cloth pattern. SIGGRAPH Posters 2008: 15 | |
| 60 | Yuki Igarashi, Takeo Igarashi: Pillow: Interactive Flattening of a 3D Model for Plush Toy Design. Smart Graphics 2008: 1-7 | |
| 59 | James Everett Young, Takeo Igarashi, Ehud Sharlin: Puppet Master: Designing Reactive Character Behavior by Demonstration. Symposium on Computer Animation 2008: 183-191 | |
| 58 | Toshio Nakamura, Takeo Igarashi: An application-independent system for visualizing user operation history. UIST 2008: 23-32 | |
| 57 | Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Takeo Igarashi: Lapped solid textures: filling a model with anisotropic textures. ACM Trans. Graph. 27(3): (2008) | |
| 56 | Takashi Ijiri, Radomír Mech, Takeo Igarashi, Gavin S. P. Miller: An Example-based Procedural System for Element Arrangement. Comput. Graph. Forum 27(2): 429-436 (2008) | |
| 55 | Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki: Knitting a 3D Model. Comput. Graph. Forum 27(7): 1737-1743 (2008) | |
| 2007 | ||
| 54 | Takeshi Nishida, Takeo Igarashi: Bringing Round-Robin Signature to Computer-Mediated Communication. ECSCW 2007: 219-230 | |
| 53 | HyoJong Shin, Takeo Igarashi: Magic canvas: interactive design of a 3-D scene prototype from freehand sketches. Graphics Interface 2007: 63-70 | |
| 52 | Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka, Takeo Igarashi: Presentation sensei: a presentation training system using speech and image processing. ICMI 2007: 358-365 | |
| 51 | Kazutaka Kurihara, Takeo Igarashi: A Flexible Presentation Tool for Diverse Multi-display Environments. INTERACT (1) 2007: 430-433 | |
| 50 | Takeshi Nishida, Takeo Igarashi: Drag-and-Guess: Drag-and-Drop with Prediction. INTERACT (1) 2007: 461-474 | |
| 49 | Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo Igarashi: Illumination Brush: Interactive Design of All-Frequency Lighting. Pacific Conference on Computer Graphics and Applications 2007: 171-180 | |
| 48 | Kenshi Takayama, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa: A Sketch-Based Interface for Modeling Myocardial Fiber Orientation. Smart Graphics 2007: 1-9 | |
| 47 | Shigeru Owada, Makoto Okabe, Takeo Igarashi, Frank Nielsen, Norimichi Tsumura: Customized Slider Bars for Adjusting Multi-dimension Parameter Sets. Smart Graphics 2007: 230-232 | |
| 46 | Nayuko Watanabe, Motoi Washida, Takeo Igarashi: Bubble clusters: an interface for manipulating spatial aggregation of graphical objects. UIST 2007: 173-182 | |
| 45 | Masatomo Kobayashi, Takeo Igarashi: Boomerang: suspendable drag-and-drop interactions based on a throw-and-catch metaphor. UIST 2007: 187-190 | |
| 44 | Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi: Eyepatch: prototyping camera-based interaction through examples. UIST 2007: 33-42 | |
| 43 | Hideki Todo, Ken-ichi Anjyo, William V. Baxter III, Takeo Igarashi: Locally controllable stylized shading. ACM Trans. Graph. 26(3): 17 (2007) | |
| 42 | Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa: FiberMesh: designing freeform surfaces with 3D curves. ACM Trans. Graph. 26(3): 41 (2007) | |
| 41 | Yuki Mori, Takeo Igarashi: Plushie: an interactive design system for plush toys. ACM Trans. Graph. 26(3): 45 (2007) | |
| 40 | Takeo Igarashi, Robert C. Zeleznik: Guest Editors' Introduction: Sketch-Based Interaction. IEEE Computer Graphics and Applications 27(1): 26-27 (2007) | |
| 2006 | ||
| 39 | Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi: Speech pen: predictive handwriting based on ambient multimodal recognition. CHI 2006: 851-860 | |
| 38 | Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa: Laplacian mesh optimization. GRAPHITE 2006: 381-389 | |
| 37 | Takashi Ijiri, Shigeru Owada, Takeo Igarashi: The Sketch L-System: Global Control of Tree Modeling Using Free-Form Strokes. Smart Graphics 2006: 138-146 | |
| 36 | Shigeru Owada, Frank Nielsen, Takeo Igarashi: Copy-Paste Synthesis of 3D Geometry with Repetitive Patterns. Smart Graphics 2006: 184-193 | |
| 35 | Takashi Ijiri, Shigeru Owada, Takeo Igarashi: Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling. Comput. Graph. Forum 25(3): 617-624 (2006) | |
| 2005 | ||
| 34 | Kazutaka Kurihara, David Vronay, Takeo Igarashi: Flexible timeline user interface using constraints. CHI Extended Abstracts 2005: 1581-1584 | |
| 33 | Takeshi Nishida, Takeo Igarashi: Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference. INTERACT 2005: 970-973 | |
| 32 | Shigeru Owada, Frank Nielsen, Takeo Igarashi: Volume catcher. SI3D 2005: 111-116 | |
| 31 | Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yuriko Takeshima, Issei Fujishiro: Automatic Cross-Sectioning Based on Topological Volume Skeletonization. Smart Graphics 2005: 175-184 | |
| 30 | Takeo Igarashi, Tomer Moscovich, John F. Hughes: Spatial keyframing for performance-driven animation. Symposium on Computer Animation 2005: 107-115 | |
| 29 | Takeo Igarashi, Tomer Moscovich, John F. Hughes: As-rigid-as-possible shape manipulation. ACM Trans. Graph. 24(3): 1134-1141 (2005) | |
| 28 | Takashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi: Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints. ACM Trans. Graph. 24(3): 720-726 (2005) | |
| 27 | Makoto Okabe, Shigeru Owada, Takeo Igarashi: Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing. Comput. Graph. Forum 24(3): 487-496 (2005) | |
| 2004 | ||
| 26 | Hua Wang, Helmut Prendinger, Takeo Igarashi: Communicating emotions in online chat using physiological sensors and animated text. CHI Extended Abstracts 2004: 1171-1174 | |
| 25 | Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi: Volumetric illustration: designing 3D models with internal textures. ACM Trans. Graph. 23(3): 322-328 (2004) | |
| 2003 | ||
| 24 | Takeo Igarashi, John F. Hughes: Smooth meshes for sketch-based freeform modeling. SI3D 2003: 139-142 | |
| 23 | Makoto Okabe, Takeo Igarashi: 3D modeling of trees from freehand sketches. SIGGRAPH 2003 | |
| 22 | Takeo Igarashi: Freeform User Interfaces for Graphical Computing. Smart Graphics 2003: 39-48 | |
| 21 | Shigeru Owada, Frank Nielsen, Kazuo Nakazawa, Takeo Igarashi: A Sketching Interface for Modeling the Internal Structures of 3D Shapes. Smart Graphics 2003: 49-57 | |
| 20 | Masatomo Kobayashi, Takeo Igarashi: Considering the direction of cursor movement for efficient traversal of cascading menus. UIST 2003: 91-94 | |
| 19 | Takeo Igarashi, John F. Hughes: Clothing manipulation. ACM Trans. Graph. 22(3): 697 (2003) | |
| 2002 | ||
| 18 | Takeo Igarashi, John F. Hughes: Clothing manipulation. UIST 2002: 91-100 | |
| 2001 | ||
| 17 | Takeo Igarashi, Dennis Cosgrove: Adaptive unwrapping for interactive texture painting. SI3D 2001: 209-216 | |
| 16 | Takeo Igarashi, John F. Hughes: Voice as sound: using non-verbal voice input for interactive control. UIST 2001: 155-156 | |
| 15 | Takeo Igarashi, John F. Hughes: A suggestive interface for 3D drawing. UIST 2001: 173-181 | |
| 2000 | ||
| 14 | Takeo Igarashi, W. Keith Edwards, Anthony LaMarca, Elizabeth D. Mynatt: An Architecture for Pen-based Interaction on Electronic Whiteboards. Advanced Visual Interfaces 2000: 68-75 | |
| 13 | Takeo Igarashi, Ken Hinckley: Speed-dependent automatic zooming for browsing large documents. UIST 2000: 139-148 | |
| 12 | W. Keith Edwards, Takeo Igarashi, Anthony LaMarca, Elizabeth D. Mynatt: A temporal model for multi-level undo and redo. UIST 2000: 31-40 | |
| 11 | Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca: Designing an Augmented Writing Surface. IEEE Computer Graphics and Applications 20(4): 55-61 (2000) | |
| 1999 | ||
| 10 | Masaaki Honda, Takeo Igarashi, Hidehiko Tanaka, Shuichi Sakai: Integrated Manipulation: Context-Aware Manipulation of 2D Diagrams. ACM Symposium on User Interface Software and Technology 1999: 159-160 | |
| 9 | Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca: Flatland: New Dimensions in Office Whiteboards. CHI 1999: 346-353 | |
| 8 | Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka: Teddy: A Sketching Interface for 3D Freeform Design. SIGGRAPH 1999: 409-416 | |
| 1998 | ||
| 7 | Bay-Wei Chang, Jock D. Mackinlay, Polle Zellweger, Takeo Igarashi: A Negotiation Architecture for Fluid Documents. ACM Symposium on User Interface Software and Technology 1998: 123-132 | |
| 6 | Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hidehiko Tanaka: Path Drawing for 3D Walkthrough. ACM Symposium on User Interface Software and Technology 1998: 173-174 | |
| 5 | Sachiko Kawachiya, Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka: Reduction of Overhead in Drawing Figures with Computer: Detailed Analyses of Drawing Tasks. APCHI 1998: 11-18 | |
| 4 | Takeo Igarashi, Jock D. Mackinlay, Bay-Wei Chang, Polle Zellweger: Fluid Visualization for Spreadsheet Structures. VL 1998: 118-125 | |
| 1997 | ||
| 3 | Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka: Interactive Beautification: A Technique for Rapid Geometric Design. ACM Symposium on User Interface Software and Technology 1997: 105-114 | |
| 2 | Takeo Igarashi, Sachiko Kawachiya, Satoshi Matsuoka, Hidehiko Tanaka: In Search for an Ideal Computer-Assisted Drawing System. INTERACT 1997: 104-111 | |
| 1995 | ||
| 1 | Takeo Igarashi, Satoshi Matsuoka, Toshiyuki Masui: Adaptive Recognition of Implicit Structures in Human-Organized Layouts. VL 1995: 258-266 | |
Colors in the list of coauthors
Last update Sat Jun 2 20:57:36 2012 CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page